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SLIMEPOP OUTLAW's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound - does the game sound nice? | #5 | 3.692 | 3.692 |
Fun - is this game fun to play? | #11 | 3.231 | 3.231 |
Looks - does the game good? | #12 | 3.538 | 3.538 |
Replayability - could you replay this game and still have fun? | #14 | 2.615 | 2.615 |
Freaking amazing-ness - is this game freaking amazing? | #15 | 2.923 | 2.923 |
PS1-ness - does the game look like a PS1 game? | #22 | 2.692 | 2.692 |
Theme - How well the game matches the them | #24 | 2.538 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is a good entry! I was a bit confused by just a large floor space with no obstacles but it felt good to play! Stands out style-wise from other entries using sprites!
I love how everything just clicks together—gameplay, visuals, sound. Excellent execution!
Pretty nice little game! One thing I don’t get—what’s the point of jumping? Also, when you jump and shoot, the projectiles go over the enemies))
controls are nice and I understand how to play right away, though it is a little boring with only one enemy which is not difficult to beat, the weapons verity is fun, I ended up using the shotgun due to how affective it was.
if you had more time, I can see you adding more enemies to make this game more fun, but it is a good starting point.
Honestly, reading the feedback here makes me sorely wish I halved each level's pace. There's a ton of unlockable weapons and a few new enemies, as well as bigger waves, but I don't think anyone's playing far enough to see that. It's a learning lesson for next time though :)
Ok - im a sucker for little details, and the one that made me smile in this game is how the music gets muffled when you pause the game. Great touch.
Loved the game! I agree with DGJoppe, it could use a change in pacing. Like, you could seriously 5x the mob spawns. Even better if you ramped it over time to see how long you could last.
Kudos! Great game
I really liked the style and the sound really matched the art. I really enjoyed it right away, but it got a little repetitive after a while and I thought it was just endless same mobs, but right when I was about to quit it a new enemy got introduced.
Maybe a little quicker pacing in difficulty or some kind of indicator that tell you that stuff is gonna change.
In the end, great game!
This game feels like a minigame you would find in a platformer and I love it so much