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Lucas-Code

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A member registered Jan 01, 2021 · View creator page →

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I'm sorry if it came out harsh but I would give you a word of advice and that's to make sure you read jam rules and when submitting to one you make sure you're making the game specifically for that jam beginning development of the game when the jam starts

makes sense

the game did not accept inputs a few seconds into playing and when I die I have to reload to play again because it stops taking inputs but it does look cool

I think if you want the game to be harder you should make it so you have to click on the bird to make it go up but as intended very boring

ok I'll keep that in mind when I update the game a little

this is a good game

Really fun and feels like a boss fight though sometimes the attacks line up in an unavoidable formation but since it's a 3 day project it's easy to let that slide so in all it's a great game

honorable

Great game a bit hard but I guess I just need more practice

also it's surprising that you got 3 languages supported in such a short amount of time but it's probably because there isn't that much text in the game in the first place

it's cool to think about games being preserved like that

Thank you I tried to the art myself this time instead of having the person I had do art last game I made and I used sfxr for the sounds like usual I'm glad you enjoyed

the movement was a bit too floaty at times but I do like how your size changes the power of your jump but i'm not sure why you submitted the game to 6 different jams but that's not a bit of feedback just a question

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I love crazy taxi and I like the concept but the jump is way too weak for flappy bird like movement and feel like nothing happens when you jump but if you fixed that it would be a great game

ok yeah i replayed and I understand the frustration i'm definitely going to make it more forgiving after the jam

I made it so you die on the top so you don't jump over the entire game and get infinite points but I might make it a bit more forgiving later and thank you for playing

yeah the difficulty is part of it and also because I played for too long and the people who playtested gave me a small amount of feedback on some parts to make it not unfair but just keep trying I believe in you

Thank you

Yeah i feel like when I made it I had been playing for a while and got really good at it and I playtested with other people and they said it was good so sorry about the difficulty but also I do plan on trying to fix up the game a little bit and polish the visuals a bit so Thank you for the feedback I tried doing a jam without my usual artist to practice but I could have spent  a  little more time on the art style

I like the concept but when I played and tried to glide up and lost speed I would glide down to get more speed but instead the game glitched and I started floating up into the ceiling but I really like the glowing bright shapes art style

I feel like the jump did not do anything and I had to spam spacebar constantly to survive maybe next time you should try making it a bit more floaty like in flappy bird but other than that I like the art style

submission was posted outside of jam time invalid entry

Very impressive game but one suggestion is you should make it so stuff really close to the camera fades our slightly so it's easier to see when going through more crowded areas but other than that an amazing game for such a short jam!

thank you

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thats a nice Idea I might use that to make a new enemy type later right now I plan on small things like a low health indicator with a sound effect and some basic fixing of issues rebalancing some guns to make all of them fun because a scrapped mechanic caused rifle to suck (pierce) and then also a small bug I found

thank you I hope you come back for the QoL patch after the ranking

hey something you do have is a nice art style so maybe try working on a it a bit more and post your progress in the discord I'm sure you can pull in a few people to be your audience

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would like a volume settings cause it was a little too loud for me personally but I understand that it was 3 days and also I tried doing that but the axe above be would fall becasue I would kill him by going under him because above he has too many attacks for me to easily kill him but I understand difficulty it's just annoying when attacks linger after beating a boss and you have to fight them again

ok I got to the monster truck and am able to easily kill him but then I die becasue his attacks don't despawn andf also the sounds duplicate and it's really loud when it happens

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hey good job on your first!

your welcome

I was using jasper I just couldn't get through a jump may try again shortly but it was annoying tried the jump 6 times

I like this I like games that test if I can spot differences quickly but sometimes I was getting deducted lives when people got through and I'm pretty sure they were a normal character but I probably did not see closely enough

Would like to see this extended but that jump in the void section was impossible

I meant like the enemy doesn't follow you directly when you get close but would like to see this extended a bit in the future

Improved a lot since the playtesting and also "THE CHICKEN HAS DEFEATED THE HAND I REPEAT THE CHICKEN HAS DEFEATED THE HAND" is such a funny line but I got stuck on bomb shafts.

thank you

Thanks for the feedback I love adding juice into games because it goes from being ok to becoming really fun to play

play tested by you

Thank you you are so kind :) I plan on doing some small QoL changes after the jam so come back soon when that comes out!