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Lucas-Code

164
Posts
3
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19
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2
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A member registered Jan 01, 2021 · View creator page →

Creator of

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I love the simple gameplay mixed with a nice color palette and it makes me think of terraria because of the yoyo

You actually connected to the theme more than you think because a circular pong game was I think the first graphical video game before pong

I'm glad I can finally experience this warioware minigame and it's pretty nice

oh god what did you do. WHAT DID YOU DO!?

The cornering was left in because of the annoyance mechanic where you get a worse ending if he didn't have fun but a few corners had to e cut in the name of finishing the game

The head tech was a bug I tried to remove but lil bro was too persistent so I just let him have one thing going for him to be fair

Yeah my downfall was procrastination otherwise I would have tried to add a fireball move like ryu from street fighter and blocking in the street fighter style. I might return to this idea in the future

It's always surprising to see a scratch game get submitted to a jam and this one is a fun game that reminds me of an older atari horror game. Very cool

A nice simple game with an... interesting ending screen I did feel at parts like I was running into a wall until it broke with how fast the obstacles were but I still won in the end

I like the concept of this and it feels like it could be a fun quick mobile game to play and I love the art used but the controls did feel a bit weird since it took me a bit to realize it was tank controls and the camera moved a bit weirdly sometimes

This is a fun and simple little game but one thing it could use is a sound or effect to let you know when you take damage

This is a great game with a lot of polish while also being extremely simple

That makes sense if you have a monitor that isn't very bright great suggestion!

This game was very polished

thank you I plan on expanding on this mechanic in the future

yeah it was designed for you being able to use your mouse to move the slider but I was thinking of adding controller support so I made it so you can press buttons to move the slider but never added controller support

I love the concept but I could not get past this level maybe there should have been an easy level before hand to teach the mechanics of the game also the game could not run over 8fps on my device maybe if you had an option to turn off the bloom it would help but I would love to see this concept turn into a full game and maybe with upgrades and other mechanics

But this game is really fun I loved making songs in it!

I wish the tutorial was just a quick text tutorial to click through because the voiceover took way too long in my opinion so the tutorial dragged on and the cc you included (thanks for that by the way) was good but I wish it was shortened to cut out any fluff and be quick in delivering instructions good game though!

yeah I think as from a design perspective I could have done a better job at teaching the mechanic for the first time like the level after that first time rewinding level instead of the player having to clip through a platform as the first test

Thank you!

Yeah the lag was from shader compilation because of the particle effects if I expand on this the first thing I'm doing is adding a shader compilation screen

The blue Squares show where something is going to be I think if I explained that it would make sense. thank you

thank you

Nice game it would be nice if when you fall you auto respawn and when it shows off the wall chasing you it wouldn't move the camera for you it messed me up the first few times other than that nice game

This game is good but I would  have liked if when you respawn you respawn facing the way you need to go on the track

oh I guess I didn't notice the conveyor belt thanks! 

I liked how fast I could get my money up by spamming a pile of god fathers in a corner and then start rapid firing tanks at the monster

This was very cute

This reminds me of that one mario party 8 minigame about monkeys dodging coconuts but way more fun! good game

There were a couple of bugs when I played:

  • When the game ended it stayed in the game but frozen instead of resetting to the beginning (I probably caused that)
  • I was unable to un hook a planet

Overall I see this being a very fun arcade game but another thing is that it can be hard to play with a touchpad other than that you have a good foundation for a great arcade game

Really liked the ambience and storytelling

ok I'll go rate it now!

I was unable to figure out what working was but please let me know if you can and I can redo my rating

thank you!

Thank you so much I also really liked your game and I understand the real time need I just kind of ended up planning it around pausing the game to allow for something like the second level with the mechanic but I will definitely test it out and it might even end up with a better game! By the way I actually took a lot of inspiration from little slime blows up in terms of how I handled the content loved that game!

Thank you for your feedback I may try that in an update or in a future project!

thank you! I plan on doing a small patch after the jam to fix any issues I missed and I might try expanding on this mechanic in the future

I loved how chaotic the game gets after round 2 if you do nothing but spam the gun like I did! very cool

I loved the style of how it looked like a terminal and how quickly the screen gets filled with moving text and sounds that really made me feel  like I was progressing in the game exponentially