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Lucas-Code

152
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A member registered Jan 01, 2021 · View creator page →

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That makes sense if you have a monitor that isn't very bright great suggestion!

This game was very polished

thank you I plan on expanding on this mechanic in the future

yeah it was designed for you being able to use your mouse to move the slider but I was thinking of adding controller support so I made it so you can press buttons to move the slider but never added controller support

I love the concept but I could not get past this level maybe there should have been an easy level before hand to teach the mechanics of the game also the game could not run over 8fps on my device maybe if you had an option to turn off the bloom it would help but I would love to see this concept turn into a full game and maybe with upgrades and other mechanics

But this game is really fun I loved making songs in it!

I wish the tutorial was just a quick text tutorial to click through because the voiceover took way too long in my opinion so the tutorial dragged on and the cc you included (thanks for that by the way) was good but I wish it was shortened to cut out any fluff and be quick in delivering instructions good game though!

yeah I think as from a design perspective I could have done a better job at teaching the mechanic for the first time like the level after that first time rewinding level instead of the player having to clip through a platform as the first test

Thank you!

Yeah the lag was from shader compilation because of the particle effects if I expand on this the first thing I'm doing is adding a shader compilation screen

The blue Squares show where something is going to be I think if I explained that it would make sense. thank you

thank you

Nice game it would be nice if when you fall you auto respawn and when it shows off the wall chasing you it wouldn't move the camera for you it messed me up the first few times other than that nice game

This game is good but I would  have liked if when you respawn you respawn facing the way you need to go on the track

oh I guess I didn't notice the conveyor belt thanks! 

I liked how fast I could get my money up by spamming a pile of god fathers in a corner and then start rapid firing tanks at the monster

This was very cute

This reminds me of that one mario party 8 minigame about monkeys dodging coconuts but way more fun! good game

There were a couple of bugs when I played:

  • When the game ended it stayed in the game but frozen instead of resetting to the beginning (I probably caused that)
  • I was unable to un hook a planet

Overall I see this being a very fun arcade game but another thing is that it can be hard to play with a touchpad other than that you have a good foundation for a great arcade game

Really liked the ambience and storytelling

ok I'll go rate it now!

I was unable to figure out what working was but please let me know if you can and I can redo my rating

thank you!

Thank you so much I also really liked your game and I understand the real time need I just kind of ended up planning it around pausing the game to allow for something like the second level with the mechanic but I will definitely test it out and it might even end up with a better game! By the way I actually took a lot of inspiration from little slime blows up in terms of how I handled the content loved that game!

Thank you for your feedback I may try that in an update or in a future project!

thank you! I plan on doing a small patch after the jam to fix any issues I missed and I might try expanding on this mechanic in the future

I loved how chaotic the game gets after round 2 if you do nothing but spam the gun like I did! very cool

I loved the style of how it looked like a terminal and how quickly the screen gets filled with moving text and sounds that really made me feel  like I was progressing in the game exponentially

We both actually had similar ideas for games but I think yours was done better very good game

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I really liked the concept of cloning yourself and how it was done. very cool

I'm sorry if it came out harsh but I would give you a word of advice and that's to make sure you read jam rules and when submitting to one you make sure you're making the game specifically for that jam beginning development of the game when the jam starts

makes sense

the game did not accept inputs a few seconds into playing and when I die I have to reload to play again because it stops taking inputs but it does look cool

I think if you want the game to be harder you should make it so you have to click on the bird to make it go up but as intended very boring

ok I'll keep that in mind when I update the game a little

this is a good game

Really fun and feels like a boss fight though sometimes the attacks line up in an unavoidable formation but since it's a 3 day project it's easy to let that slide so in all it's a great game

honorable

Great game a bit hard but I guess I just need more practice

also it's surprising that you got 3 languages supported in such a short amount of time but it's probably because there isn't that much text in the game in the first place