I'm sorry if it came out harsh but I would give you a word of advice and that's to make sure you read jam rules and when submitting to one you make sure you're making the game specifically for that jam beginning development of the game when the jam starts
Lucas-Code
Creator of
Recent community posts
Yeah i feel like when I made it I had been playing for a while and got really good at it and I playtested with other people and they said it was good so sorry about the difficulty but also I do plan on trying to fix up the game a little bit and polish the visuals a bit so Thank you for the feedback I tried doing a jam without my usual artist to practice but I could have spent a little more time on the art style
thats a nice Idea I might use that to make a new enemy type later right now I plan on small things like a low health indicator with a sound effect and some basic fixing of issues rebalancing some guns to make all of them fun because a scrapped mechanic caused rifle to suck (pierce) and then also a small bug I found
would like a volume settings cause it was a little too loud for me personally but I understand that it was 3 days and also I tried doing that but the axe above be would fall becasue I would kill him by going under him because above he has too many attacks for me to easily kill him but I understand difficulty it's just annoying when attacks linger after beating a boss and you have to fight them again