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the movement was a bit too floaty at times but I do like how your size changes the power of your jump but i'm not sure why you submitted the game to 6 different jams but that's not a bit of feedback just a question

yeah at first was wondering if I should be making it less floaty but after playing with the gravity I liked it like this !! About the 6 jams look them up !! They’re really neat projects, very (overly) long ones !! I like these very long jam as their goal is to… archive ? A part of the indie game production. But they’re not game jams in the same sense as this one. One of the jams I join with each of my project will last for 1800 years or so, which is unrealistic but I really like it, there is some kind of poetry to it ? And by adding my games to such projects I feel like I help in making some kind of digital mythology ? I don’t know.

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it's cool to think about games being preserved like that

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also it's surprising that you got 3 languages supported in such a short amount of time but it's probably because there isn't that much text in the game in the first place

This is one of the things that took me a lot of time tho :)) I’m french and french people are very bad at english, so I put french so friends of mine can play, and I put toki pona because I just really like it, and it’s an exercise to get better ! Also I hope it will help with accessibility as toki pona is so ******* easy to learn !!!

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honorable