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It is a well made horror game, but I would've like that the enemy is a bit faster, and instead of just T-posing towards you it would use these poses or something else. Would also like more post processing like your cover. I'd avoid branching endings with one single choice, as it took me a while to both escape and ":(". I also had to restart the game for other endings. 

The story is extremely cryptic, would like some simpler storytelling (remember, just my opinion). The starting room also didn't have wall collisions. 

Thanks for playing and for the detailed feedback! We're definitely looking into refining the enemy’s movement and animations to make encounters more intense. More post-processing is something we’re considering as well to match the atmosphere of the cover. As for the endings, we hear you; finding a way to make branching paths smoother is on our list. We also appreciate your thoughts on the storytelling; we’ll keep balancing mystery with clarity in mind. And good catch on the wall collisions! Thanks again for your input; it really helps us improve!