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A jam entry

Markus The Lost Magician!View game page »

Submitted by Scroplus with 1 minute, 58 seconds before the deadline

Results

CriteriaRankScore*Raw score
Overall#13.8703.870
Mood#23.4783.478
Theme#24.2174.217
Graphics#24.2174.217
Audio#63.1303.130
Fun#73.3483.348
Humor#222.3042.304

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source code
https://scroplus.itch.io/markus

Tools used
Unty 3d
Blender

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Comments

Jam Host

This is a fantastic game!  It's the whole package!  I would love to see a blog post about how you made the game.

Jam Judge(+1)

Neat game. I included it in my Open Jam compilation video series, if you’d like to take a look. :)

(+1)

Overall the game was really nice, especially considering it was created for a 72 hour game jam. Played trough it once, and did some of the start again to try out how the paint mechanic actually worked.I do have some suggestions for improving it if you're gonna continue development:

  • Sound effects.
  • For a game this big in size I would've preferred a downloadable version (pre-emptively switched from my netbook with 2GB of RAM to this desktop with 8GB :P).
  • I encountered a bug where Markus was stuck in the jump animation while on the ground and prevented me from jumping again. Eventually he transitioned back to walk though.
  • The paint use seems really inconsistent. On my first run I draw the tiniest lines possible (which made much of the platforming a pain due to them basically being dots you could slide off of), but on the second run it seemed that the paint usage was determined by something else entirely, because for example when I drew a line that went from one end of the screen to the other I just lost a tiny amount of ink.
  • One checkpoint near the end of the game was rather unforgiving (I think it was the one where you jump down, cross a half-fallen bridge, jump over a shadowman and then cross the long gap and then some spikes). The first time I died there and came back the ink before the last spikes also didn't respawn (or was invisible), which made it that much harder.
  • Overall I don't see any reason not to have the paint respawn indefinitely. It would make failing at most parts much more forgiving, since the player would not have to kill themselves to try it again.
  • Painted platforms sometimes turned invisible almost immediately after painting them, although I could still jump on them.
  • The physics (especially the jump) felt quite janky, but that is forgivable for the jam version. Physics are hard to get right, especially when you can make your own geometry like in this game.
(Edited 1 time) (+2)

Great great jam game!

- The mechanic/concept is creative, unusual and PERFECTLY fits the theme. It is being used for some recent mobile games, but not in the same way (it is more common in endless runners).

- The atmosphere is amazing. The art fits together very well.

- The music selection (or composing) is perfect.

- The level design, despite the difficulty, really works to make the mechanics feel useful.

In the end, I loved your work. I'm very happy to see you achieving it.

 Really amazing jam game. Congrats to you all.

Jam Host(+2)

Simply wonderful.  I'm not sure what else to say because everything was so well done!  The only thing I wish it had is more levels!

(+2)

Did NOT expect something so beautiful. Well done!! As someone else said, it's a bit hard. But that could be  my #nooblife aswell :D

(+2)

Amazing. It excels at everything IMHO. I usually try to leave some personal advice on how I would have something something diferently but I don't know how I would improve this game in such a short amount of time. Good job, you can be really proud of "Markus The Lost Magician!"

(+3)

Very good job. For the time you guys had, it overcame my expectations, really beautiful environment and character. Congratz

(+3)

Excellent concept, maybe change the controls and move the character only with the mouse?, Need practice with but excellent work!

(+3)

Great job guys! I enjoyed to play it! A tip, sometimes the last action of char is missed before the others, maybe is a little issue during a game, but it's great this first version ;D

(+2)

It's look really nice and is funny to play, however a little hard.
But with practice I found the way.

(+1)

Very neat concept, Sadly I couldn't get past the part where you had to go up that vertical wall with spikes on it. Great job!

(+2)

Nice game, really original idea and really conquered the theme. Good luck!

(+1)

Interesting combination of mouse and keyboard action. The difficlty level is raising a bit too fast in the game.

Jam Host (Edited 4 times) (+1)

Hey Scroplus!  Sweet game! Per the rules of Open Jam, You have to submit a link to your un-compiled source code.  Either a  link to the source repo like github, or a downloadable zip file of your source code attached to your game.  And it should be open source licenced.  Thanks!

Developer(+1)

Hi caramelcode, sorry for that :v the source is already there now. It was late at night and we were all tired. Thank you for remembering us.

Jam Host

Awesome!  Thank you!

Jam Host

Hey @Scroplus,  I need someone from your team to contact us at: questions@openjam.io

Thanks!

(+3)

Your models are amazing! I love the Art!