Man, I love this game so much.
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I am still laughing. The background was hilarious. It did take my attention away from the game itself but I loved it. The game itself was fun, I wish I had three people to play with. The shape of the track was pretty cool, with the interesting gravitational features and how you could overshoot a curve and fly out into space a bit.
I need some help figuring out how to run this. The normal way I run jars isn't working:
$ java -jar MobClicker.jar
Error: Could not find or load main class com.scimok.opengamejam2018.mobclicker.MainMenu
Suuuuper hard. I made it to the boss and died immediately. Getting to the boss was fun though! The wall jump mechanic worked really well. Once I accidentally discovered double jump, things got a lot easier. Nice use of Kenney assets, and your pig of course! I wouldn't mind the steep difficulty if there were checkpoints, but without checkpoints I can't imagine ever beating the boss! Music/sfx would have been very nice. Overall, a very difficult game that really wants some music, with solid platformer mechanics and a cute pig.
I like the doggo!
I did have a lot of trouble figuring out what to do in the game. In infinity mode, giving a little lead time to get accustomed to the controls would be very nice. In survival mode, I couldn't figure out what the gun was for, but again, hanging out with the doggo was fun. Was the dog an enemy? I saw health bars but no way to take/give damage.
The music was quite nice, and the character animations were very cool as well.
Frantic! You nailed the theme. I hadn't considered typing games when Caramelcode and I were discussing the theme, but it's a great fit. I love typing games, and this is one of the most hectic ones I've played. The difficulty is high, and is very well balanced between high and low zoom levels. Less time vs more letters, it's hard to decide where to sit! The single-character aspect made it even harder (not a bad thing!), since it's more scattered and harder to get into a flow than typing words.
As for improvements, music and sfx could be nice, but I ran bucklespring + music while playing and it fit very well. Nice work, I enjoyed it!
(Ps. I accidentally submitted this post and "judge feedback", so you'll probably see it again when the rating period ends. My mistake!)
I had trouble getting this to run on Fedora 28, it was failing with this error:
$ ./SpammerTyper ./SpammerTyper: error while loading shared libraries: liborx.so: cannot open shared object file: No such file or directory
But got it to run with this command (run from the directory I extracted the game into):
When I try to launch the Linux build (on Fedora) I see this message and the game doesn't launch:
Player data archive not found at `/home/mwc/Downloads/SuperMayaAndTheRedDot_Data/data.unity3d`, using local filesystem
I'm getting the same error Mayuso mentioned, but I was able to play like this:
git clone https://github.com/FriedMicro/rising-temperatures cd rising-temperatures python -m SimpleHTTPServer
Then open http://localhost:8000
I really dug the music and the theme. I would have greatly enjoyed a longer "storyline" but I understand the time constraints all too well! Nice job!
One of my favorites! I had a blast playing this and can only imagine how fun it would be with four players. I really dig the paint timer mechanic and the strategies that emerge from it. The random powerups are a nice touch too. Plus it looks great! Very charming.
I love this game. The music is really delightful, the spray sound effect is very pleasant, the physics feel perfectly calibrated, and the difficulty is right on point. Perfect level of challenge. The only thing I could think of to change is that the bright highly saturated paint colors were a little tough on my eyes after playing for a while. Oh, I also loved seeing the paint marks build up over time.
Very impressive. I'm still amazed at the hand sculpted clay figures. They look great! The branchy rooty font is really sweet too. I'm curious about the K key which makes you fall down, is that for a mechanic that had to be dropped?
I had fun! I like the game mechanic, even after I got the hang of it I had fun challenging myself by trying to hit planets as quickly as possible. Plus the idea of terra-forming by shooting trees through space is hilarious!