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A member registered Jan 04, 2016 · View creator page →

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Thanks, really helpful :)

Other users also told me gravity and movement feel strange. Feels good to me, but I guess I spent so much time testing that I just got used to it, I'll see what I can do.

The ammo resetting when you die is actually on purpose, if the player dies and has already wasted all the arrows it might be a problem, but yeah, I'll see how can I decrease death penalty without actually restoring full ammo, might be a nice design exercise. Collectable arrows on the map seems like a good idea :)

Thank you for everything :)

I just uploaded my first prototype. It's a 2D platformer with bow and arrow mechanics. The idea is to improve it while I have some free time until I get more university assignments. I honestly belive the shooting mechanics have some potential to make very interesting levels.

Please enjoy it (Any kind of constructive feedback will be very welcome):

(Update: You can jump on Snails and they'll die (Mario Style), I am aware that this isn't obvious and I'll be honest, I still don't know how to make it more obvious. I'm working on it though)

Thank you :)

Amazing. It excels at everything IMHO. I usually try to leave some personal advice on how I would have something something diferently but I don't know how I would improve this game in such a short amount of time. Good job, you can be really proud of "Markus The Lost Magician!"

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Really REALLY impressive.

I liked the ambientation a lot and the sounds of the sea/ship are a really cool addition, reminded me of the Patrician saga. The "chat system" also reminded me of the Mount&Blade series. Make a difference was a nice dejavu for me xD I love it even thought I lost all my money trying to bribe the guards and had to go on a trading journey hahaha.

On the other hand, I'd say controls of the ship need some work, I got stuck a few times, not sure if that was my fault though, I am really bad at lerarning new controls. But don't worry, this is just a tiny rough edge in a really good game.

Really cool mechanics. I struggled in the third level but that's just because I am really bad at platformers and specially at learning new mechanics fast hahaha.

I would have used the up arrow key to jump and probably added a and d to also move left and right, but that's totally subjective and a tiny detail.

Really great interpretation of the theme. I liked it, but again....I like pretty much every puzzle/thinking game haha. Great job :)

For some reason I thought the confused people would hurt me if I stand in their way, glad to see they didn't (I still don't know why I thought they would xD).

"The author of this game has uploaded an invalid file and

the game is currently unavailable"

Please reply to my comment when you fix it so I can play it :)

There seems to a some kind of problem with your game upload. The page says:

"The author of this game has uploaded an invalid file and

the game is currently unavailable."

Please reply to my comment when you fix it so I can play it :)

Thanks :)

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Although the creator and I are Spanish, let me try and post this in English as other people might find it useful:

First of all, congratulations, this is a really solid game for such a short development time. Amazing job :) But I have a couple questions, if you don't mind.

I have created a couple games using Unity and LibGDX, but all of them 2D. I would love to make a little 3D game soon, mainly to learn and experiment. Can you please comment on the technologies used for this game?

You mentioned you used Unity, but how did you create the car 3D model, for example? Did you use any specific software? Or can Unity also be used to create these models and add them to the Scene?

Thank you for sharing the game.

This is looking really good :) I am loving that pixel art, can't believe you were able to do so much in such a short period of time. I'll keep an eye on Inspector Waffles.