Thanks, really helpful :)
Other users also told me gravity and movement feel strange. Feels good to me, but I guess I spent so much time testing that I just got used to it, I'll see what I can do.
The ammo resetting when you die is actually on purpose, if the player dies and has already wasted all the arrows it might be a problem, but yeah, I'll see how can I decrease death penalty without actually restoring full ammo, might be a nice design exercise. Collectable arrows on the map seems like a good idea :)
Thank you for everything :)