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A jam entry

Image Messaging GhostView game page »

Don't make fun of ghost friends
Submitted by clickercritter with 3 minutes, 59 seconds before the deadline

Play game

Visit Image Messaging Ghost's game page

Results

CriteriaRankScore*Raw score
Audio#411.2751.625
Humor#421.3731.750
Mood#441.4711.875
Graphics#441.0791.375
Fun#440.8831.125
Theme#441.1771.500
Overall#451.0791.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source code
https://github.com/Qazwsxedcr/Open-Jam-2017

Tools used
Unreal, Clip Studio, MS Paint, Audacity, Creative Commons clip art and sound

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Comments

Jam Host(+1)

Hey Cliercritter!   I got the game to load in windows,  I see the opening screen and hear the music.  But the controls don't seem to do anything.  I can't move or jump.  The music sounds really cool though,  super creepy and it looks like a funny game to play!   Keep working on it and I hope to see some more updates because I would love to play your game!  Thanks for joining!

Developer(+1)

I pushed the HTML5 zip file to GitHub! I recently discovered that the character is only movable in Google Chrome.

Overall, I can say that WebGL1 (that will be replaced by WebGL2 soon apparently) works compared to other shipping options: wasm and asm.js
Also,
I switched from Unreal Editor 4.17 to 4.16 and uploaded the HTML5 from 4.16 version.
It's possible the version had nothing to do with anything and that I just needed to check the WebGL1 option, but just putting it out there just in case.

One last thing: I keep getting this message

"If you are the developer, make sure to deploy a minified Shipping build and consider migrating to WebAssembly for optimized memory usage.
Your browser or graphics card does not support the WebGL extension EXT_sRGB. This can impact UE4 graphics performance and quality.
Failed to read file UE4Game-HTML5-Shipping.asm.js from IndexedDB, error: IndexedDB not available!"

I have no idea how to deal with this, and there aren't many answers so far online, so I will continue focusing on at least decreasing file size for faster download. Feel free to leave comments post-jam.

(+2)

It is indeed really barebones. I hope it was a good learning experience though.

Developer(+1)

Yes, I spent most of my time learning how to make it playable in the browser.
It already takes longer than I want for the downloading part, so I'm looking for ways to decrease the file sizes.

Agreed, even small games like this are valuable practice.  Nice work, clickercritter.

Developer

Alright, 1) itch.io didn't really notify me there were new comments so I apologize for not answering back promptly 2) I think it's working on some level. It's super bare-bones but I have reached my goal...I think (let me know if you cannot see it in your browser)

It runs out of memory with my 2GB RAM + 2GB swap.

(Edited 2 times)

Can confirm. I'll go and try it on my desktop with 8 GB.

Edit. After clicking "Run game" (I have set the web based games not to autostart) my RAM usage jumps by about 2.5 GB (from 2.2 GB to 4.7 GB used). It goes a little higher still while the game is starting (mine peaked at over 5 GB used), but then settles back (at 4.5 GB used for me). It does like RAM!

Edit2. It does run though.

Developer(+1)

Thank you for this input. At the moment I have no idea how to remedy this. I'm going to put up the source code soon so maybe in the future someone can drop a hint.

(+2)

lemme know if you need any help with Unreal, might be able to assist :)

Developer(+1)

Thank you! This is the trouble I keep having: Failed to read file UE4Game-HTML5-Shipping.asm.js from IndexedDB, error: IndexedDB not available!

(Edited 2 times) (+2)

do you have the source? Id like to try to package. Itll be everything under the project folder including the .uproject file, you can skip the build, saved, binaries and intermediate floders. your github repo doesn't seem to have any UE project files.

Developer

Itch.io didn't tell me you replied!! @_@ It's working now (from what I can tell), because I chose the WebGL setting.
You're right I do need to put the entire project into my repo (I thought it was only for the open-source parts)...I'll get to that soon.

Developer

Hello everyone, my game is a bad-dum-tss game so you're not really missing out on too much (I made a majority of this in the twilight hours of the jam), BUT I will definitely comment again when it is working!

Jam Host(+1)

clickcritter, were you able to fix your build?  Also your github repo only has a README file in it.  Can you upload your full source?  Thanks!

Developer(+1)

Hello caramelcode, I finally pushed all the content onto GitHub!  It was all art and sound.
I ended up not coding, but please let me know if there is something I still need to push that I am unaware of!

It seems there is no easy solution online for the current HTML build- it will probably take me a day or two to try to make it work.
The main problem is that the HTML5/UE4Game.asm.js is too large.

(+1)

"The author of this game has uploaded an invalid file and

the game is currently unavailable"

Please reply to my comment when you fix it so I can play it :)

Developer

It is finally working from what I can tell.
At the moment there is not really anything one can do in the game, but I plan on expanding it for sure.

(+1)

"The author of this game has uploaded an invalid file and

the game is currently unavailable"

Developer(+2)

I know, it makes me cry inside but I'm trying to fix it as we speak

(+1)

Tell me if you do, excited to try it

Developer(+1)

I think it's working, but it's super incomplete! I plan on developing on this more in the future (maybe just in time for Halloween!)