Hey Cliercritter! I got the game to load in windows, I see the opening screen and hear the music. But the controls don't seem to do anything. I can't move or jump. The music sounds really cool though, super creepy and it looks like a funny game to play! Keep working on it and I hope to see some more updates because I would love to play your game! Thanks for joining!
Play game
Image Messaging Ghost's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #41 | 1.275 | 1.625 |
Humor | #42 | 1.373 | 1.750 |
Mood | #44 | 1.471 | 1.875 |
Graphics | #44 | 1.079 | 1.375 |
Fun | #44 | 0.883 | 1.125 |
Theme | #44 | 1.177 | 1.500 |
Overall | #45 | 1.079 | 1.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code
https://github.com/Qazwsxedcr/Open-Jam-2017
Tools used
Unreal, Clip Studio, MS Paint, Audacity, Creative Commons clip art and sound
Comments
I pushed the HTML5 zip file to GitHub! I recently discovered that the character is only movable in Google Chrome.
Overall, I can say that WebGL1 (that will be replaced by WebGL2 soon apparently) works compared to other shipping options: wasm and asm.js
Also, I switched from Unreal Editor 4.17 to 4.16 and uploaded the HTML5 from 4.16 version.
It's possible the version had nothing to do with anything and that I just needed to check the WebGL1 option, but just putting it out there just in case.
One last thing: I keep getting this message
"If you are the developer, make sure to deploy a minified Shipping build and consider migrating to WebAssembly for optimized memory usage.
Your browser or graphics card does not support the WebGL extension EXT_sRGB. This can impact UE4 graphics performance and quality.
Failed to read file UE4Game-HTML5-Shipping.asm.js from IndexedDB, error: IndexedDB not available!"
I have no idea how to deal with this, and there aren't many answers so far online, so I will continue focusing on at least decreasing file size for faster download. Feel free to leave comments post-jam.
Can confirm. I'll go and try it on my desktop with 8 GB.
Edit. After clicking "Run game" (I have set the web based games not to autostart) my RAM usage jumps by about 2.5 GB (from 2.2 GB to 4.7 GB used). It goes a little higher still while the game is starting (mine peaked at over 5 GB used), but then settles back (at 4.5 GB used for me). It does like RAM!
Edit2. It does run though.
lemme know if you need any help with Unreal, might be able to assist :)
Hello caramelcode, I finally pushed all the content onto GitHub! It was all art and sound.
I ended up not coding, but please let me know if there is something I still need to push that I am unaware of!
It seems there is no easy solution online for the current HTML build- it will probably take me a day or two to try to make it work.
The main problem is that the HTML5/UE4Game.asm.js is too large.
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