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frodewin

123
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3
Topics
173
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A member registered Sep 11, 2014 · View creator page →

Creator of

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Awesome game mechanic and great implementation!

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I have the same impression. The games are apk files and itch.io has already flagged them as potential risk. Also they were submitted even before the topic announcement and they are, therefore, not related to the jam theme.

Throwing bananas at pink enemies sounds easy, but boy this is difficult! Awesome game, great to see yet another retro platform game at OHGJ!

Awesome story! Also, the game credibly transmits a sense of urgency despite the fact that the game engine is timeless. Well done!

Awesome game! I love the story and the reduced graphics. The music is a bit too simplistic for my taste though.

I so much enjoyed playing this. It lets me relive the game jam (which is a good thing)!

Great game! Took me some time to figure out how to get the game to run, but effort was worth it. The music is a bit avant-garde, but fine to convey the game ambience. I played through both levels, great work! Looking forward to your next game!

Very nice article! One thing: Since it was a teamwork, could you put "Vintage Computing Carinthia" instead of just "frodewin" as the game authors?

final C64 is now available for download!

just added it

Awesome game for one hour development. Also your idea how to use the jump mechanic is quite resourceful.

..or I could have looked more carefully. I have found the web version now! When playing, I somehow got stuck on entering the market. The controls disappeared and I'm standing between Benetton and Mamiladen and cannot move.

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Game looks interesting! Will there be a web version?

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Awesome game! The winter topic perfectly matches today's weather. At first, I wanted to talk to the cat and accidentally  slashed my sword at her. I had better luck with the market lady, and immediately found the game topic reflected there! I didn't mind being a troll, but I immediately regained my old form although I did not have all the crystals?

Great project! I struggled a bit with the coding though.  When I pull a "Repeat 10 times do"-loop into the Actions area, the emulator stops working. I looked into the generated code, but the loop there appears to be fine. Does somebody else have this problem as well?

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Awesome game! I like the slow pace that fits the music. I had some trouble finding out the controls for jumping and hitting in the beginning!

You already reached the end - playing with the cat is the final act.

Very nice setup, the graphics, font and the written story fit well to each other. I did not understand the part with the two unnamed presents there where it says "Will you open open them?". Why is "open" listed twice (also in the possible answers)?

Great game, I immediately knew what to do (which is quite a compliment since I'm very bad at finding out how to play a game). The two-player variant seems to issue points always symmetrically, probably you could issue team points in this case and add some ghost team with virtual points that you can hunt with two players. But that is just an idea. Another suggestion would be to award more points if only one label is used and fewer if more labels are used.

I like the setting and for me the controls for looking around and moving were immediately clear. However, I could not figure out what to do when I am in front of a present or how I could snatch a present from a racoon. In any case, it is awesome to see racoons in the game!

3.10 works like a charm! Thanks a lot!

Hi! I have recently purchased the pro version and made a text-multi-color, per-char-colored, tileset project with CP3.09 Win64. But when I exported via File->Text/Asm->ExportAll the Tilesetdata and the Tags were missing in the file. I have used this function many times with Charpad 2.86 without problems so far. Any idea what could cause this problem?

Tolles Video! Macht Lust, verrät aber nicht alles. Super Sache!

It would run under Windows with an emulator or directly in a webpage that embeds the emulator.

Very nice introduction to the Twine system in form of a Twine story. Project is in German language. I like how the project focuses on the bare essentials while providing links every now and then for those who need more information.

We had a great idea for an ending but did not have the time to add it by the deadline. We are going to make a post-Game Jam version though where one can enjoy the great finale :-)

Check out the stuff in the attic.

"board ship really" works. I will rework this part in an update. I did not intend that people get stuck on guessing on that part.

Awesome! You were on the right track, but you must be *really* sure!

Yes, you can find the project here: https://scratch.mit.edu/projects/98635620/

I see that all submissions have a web player with their game but no PRG file to avoid publication before the contest ends. I know how to add the web version, but how is the game submitted then? Should we send the PRG-File via a separate channel?

Awesome game! Perfect contribution for the cassette!

Hi, I just stumbled upon your great game on CSDB. I love it that you do C64 game development in 2020! I'm also making games for this platform. If you are interested in exchanging ideas and tools, pls. contact me at frodewin@gmx.net

Great game, awesome story!

Same issue here, got a report that playscii.exe contains Trojan:Win32/Zpevdo.B

Awesome use of the game engine!

Thanks for the careful reading, fixed it. Looked very German before, LOL.

On the other hand, for Scratchers that like to make games, there is always the possibility to join any of the other jams wich are open for any platform. For example, I submitted Scratch games to the 2 color jam, the Browser Game Jam, for Ludum Dare, for the Mini Ludum Dare 74 and for the Klagenfurt game jam. In short, if you want to make a Scratch game, there will be always a Game Jam nearby where you can submit to. See https://itch.io/jams for a list of ongoing and upcoming Game jams. I see the Scratch Jam mainly as a starting point for Scratchers to get familiar with publishing games online and with using itch.io's interface. In the future, I hope to see a lot more Scratch games around!

We could, but I'm not sure how we could get enough participants. This time we advertised a lot in Scratch, Linda is even in the Scratch Team and announced it on her profile, in the forum and on the Scratch wiki. Still, we will get probably at most 15 submissions, I would love to see 50+.