It took me some time to figure out that the melons are the notes for the moves to do, I was dancing myself away freely the first time I played. Nice implementation of the melon theme.
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ok, another possibility is to zip the swf together with a file named "index.html" that contains the following line: <embed src="YOURSWFFILE.swf" width="960" height="720" ></embed> and then upload it as a html game. The width and height should match what you used in the Scratch converter.
Great excercise for Ludum Dare! Since you asked for it in the forum, here is some feedback: I like the sprites and the music loop. The platform graphics could need a better style though, some platforms and background use the same color. The pattern in the grey platform does not make much sense to me. Instead I would have chosen a more technical style with nuts and bolts. Also picking up coins is a bit off-theme, picking up compact discs or printed circuit boards would fit better. The description "where you have to beat a deceptive AI." was a bit misleading, since it is basically a collect-em-up platformer. For me the game was too hard to play (but I'm not good at this), since there are no save points I became frustrated with restarting at the beginning after touching a robot.
There are different possibilities to add a scratch game. One is to download your Scratch Game and then convert it to an SWF using Junebeetle's Online Converter. I usually use the settings "Autostart" and the double resolution, that is 960 x 720. Then you get an SWF file which you can upload on the itch.io game page.
Another possibility is to make a file with html code to directly display the game via the Scratch Webpage. This article describes this, but the explanation is in German language, sorry. The screenshots and html code snipped can be helpful nevertheless, I think.