Will there be a Wide-Dot Pixel Game Jam in 2018?
Recent community posts
Thanks for playing and the encouraging review! Thanks for going the extra mile for running the game, I will investigate on the html5-version on different platforms. The four parameters shown at the final screen are citizens, enslavement rate, poverty and level of education for each city. It was close to the end of the jam when I had the game functional, so these things are missing. I am planning to make an improved post-jam version.
Great game! Very mysterious, I hope I played it right. The hands of the actors are bit oversized, I first thought the detective was wearing boxing gloves. I navigated first with the cursor keys, which works, but it upsets the console messages when you go up. I switched to using wasd keys which got rid of the problem.
The close problem happend, when I started the game source from the Python GUI (IDLE) on a Windows 10 system. Perhaps this is an odd way to start the game. Regarding the objects, I'm curious: What does this big T with the 2 gray colors stand for?
Thanks for the explanation of the controls. I can move the characters now. I played several levels, the later levels repeat the problems from the first ones, other than that I liked playing it!
Tried again today, now it worked. Graphics and music are cute and fit well. The spray sound is not logic since you ride some kind of huge brush. I found it nice to re-visit the area I already flew through and painted, but after some iterations I lost motivation to go on further, perhaps there could be some intermediate goals other than just not running out of paint?
The idea of this is awesome! It is basically a storytelling system where you can choose, but at the same time you invent the pictorial language to tell the story. I had some effort running the game. The version I used could not be stopped ( the closing button of the window did not work). I might have loved also a restart button. Some objects I could not recognize (like the big T) so I had no idea how to draw the concept.
Great, looking forward to the extended version! If you need some ideas, you could have fires being started when cannons hit, which slowly eat away the ships health until the fire is extinguished and there could be cannons on both sides so that cannoneers have to switch sides.
Thanks for the feedback, you are absolutely right! I was planning to add some icons or small text at the stats screen to make it more informative, but I finished the game very late in the night and so I did not have the time for this. I was also planning a mid-term evaluation so that you see how you are doing after playing half of the time.
Very nice! I am a big FTL fan and as you can see from my game also a pirates fan. I enjoyed playing the game a lot, but the user interface could be more intuitive. I would have loved to select people by just clicking on them and some feedback when somebody is fully healed or the ship is fully repaired would have helped.
Interesting, the error was on the part that displays just a cover image on Chrome. I downloaded the Windows version and played it. I moved around with the snake and was wondering that touching yourself or the wall has no consequences. I got the feeding part, but the other progress bar I did not understand. I think I have not yet discovered everything, for example, how is the "leave a mark" topic addressed?
Very interesting mechanics, I am curious about a story backig up this scenario. How can I see how many trees are left? It seems that the best strategy sometimes is just to shot straight up and hit a planet many screens away.
I love the graphics with the simple style and the CRT-like distortion. I could not figure out how to play correctly, I was able to collect the key, but pressing space to leave the mark almost never worked.
Nice idea, but several aspects of the interface confused me. Why is the target system shadowed over the starting area? I also never managed to shot a ball/asteroid swiftly forward, all I could do was forward in a very slow speed or shooting it fastly backwards, having it bouncing off the lover end and then swiftly moving towards the system. However, I was always far from being able to aim and shot with a strategy, when I hit something it was pure luck. I didn't see the "leave a mark" topic integrated when it came to my mind that a mark is a bowling term, nice. Unfortunately I was far from leaving a mark in my trials.
Played it in Chrome browser, worked well. Triggering the healing function with the mouse is a bit inconcenient, I would have preferred pressing another key to do so. The possibilities in the game are a bit limited, you have basically only one strategy. The different drawings of the tree look nice.
Nice idea and gret integration of the leave a mark theme. It took me some time to understand the mechanics and to learn how the exit looks like, then the first few levels were very easy. Probably the puzzles might me more fun if the rooms where smaller, especially in the first level there was a lot of space without a funtion.
Very nice prototype, I love the shadow mechanic, this also l"leaves a mark". I have a German keyboard, so z and y are switched, which always gives me some troubles on games that use z,x,c keys. The game has some bugs, the "C" was
missing in a text and it froze in the level with the two shadow blocks when I entered the door after unlocking it. If you can add a story to the game why the character got that abilities (like in Portal), this can be made into an awesome game!
Very nice prototype, I love the shadow mechanic. I have a German keyboard, so z and y are switched, which always gives me some troubles on games that use z,x,c keys. The game has some bugs, the "C" was missing in a text and it froze in the level with the two shadow blocks when I entered the door after unlocking it. If you can add a story to the game why the character got that abilities (like in Portal), this can be made into an awesome game!