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frodewin

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A member registered 3 years ago · View creator page →

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Thanks for playing and the encouraging review! Thanks for going the extra mile for running the game, I will investigate on the html5-version on different platforms. The four parameters shown at the final screen are citizens, enslavement rate, poverty and level of education for each city. It was close to the end of the jam when I had the game functional, so these things are missing. I am planning to make an improved post-jam version.

Great game! Very mysterious, I hope I played it right. The hands of the actors are bit oversized, I first thought the detective was wearing boxing gloves. I navigated first with the cursor keys, which works, but it upsets the console messages when you go up. I switched to using wasd keys which got rid of the problem.

The close problem happend, when I started the game source from the Python GUI (IDLE) on a Windows 10 system. Perhaps this is an odd way to start the game. Regarding the objects, I'm curious: What does this big T with the 2 gray colors stand for?

Thanks for the explanation of the controls. I can move the characters now. I played several levels, the later levels repeat the problems from the first ones, other than that I liked playing it!

Tried again today, now it worked. Graphics and music are cute and fit well. The spray sound is not logic since you ride some kind of huge brush. I found it nice to re-visit the area I already flew through and painted, but after some iterations I lost motivation to go on further, perhaps there could be some intermediate goals other than just not running out of paint?

Nice graphics and sound. The game concept is not that innovative, but your interpretation as a space rocket is a great idea!

The idea of this is awesome! It is basically a storytelling system where you can choose, but at the same time you invent the pictorial language to tell the story. I had some effort running the game. The version I used could not be stopped ( the closing button of the window did not work). I might have loved also a restart button. Some objects I could not recognize (like the big T) so I had no idea how to draw the concept.

Yes, I will make a post-jam version.

Great, looking forward to the extended version! If you need some ideas, you could have fires being started when cannons hit, which slowly eat away the ships health until the fire is extinguished and there could be cannons on both sides so that cannoneers have to switch sides.

Cool, looking forward to your story!

Thank you, tried it out in full screen and now that I see the remaining trees it is much easier. The number of saved planets is also very motivating.

Thanks for the feedback, you are absolutely right! I was planning to add some icons or small text at the stats screen to make it more informative, but I finished the game very late in the night and so I did not have the time for this. I was also planning a mid-term evaluation so that you see how you are doing after playing half of the time.

I played successfully until there was a situation where my cannons did not fire, although both were manned.

Very nice! I am a big FTL fan and as you can see from my game also a pirates fan. I enjoyed playing the game a lot, but the user interface could be more intuitive. I would have loved to select people by just clicking on them and some feedback when somebody is fully healed or the ship is fully repaired would have helped.

Interesting, the error was on the part that displays just a cover image on Chrome. I downloaded the Windows version and played it. I moved around with the snake and was wondering that touching yourself or the wall has no consequences. I got the feeding part, but the other progress bar I did not understand. I think I have not yet discovered everything, for example, how is the "leave a mark" topic addressed?

That was under Firefox 56.0 on Windows 10. I just tried with Chrome and it runs there, feedback later.

I rated a lot of games, but I doubt my game will get 10+ ratings. What happens with a game with fewer ratings?

Very interesting mechanics, I am curious about a story backig up this scenario. How can I see how many trees are left? It seems that the best strategy sometimes is just to shot straight up and hit a planet many screens away.

I could not figure out how to move a character. In level 0 I selected a character next to another one but could not move him into another one.

The j and k keys are mixed up in the description. Great idea for the marking theme! I like the multitude of sprites in the game!

Ok, after reading below's comments I tried again and could finish the first levels. The marking function is a bit unpredictable.

I love the graphics with the simple style and the CRT-like distortion. I could not figure out how to play correctly, I was able to collect the key, but pressing space to leave the mark almost never worked.

Nice idea, but I already died on the second duck. The first ones could perhaps be made more easier. I don't see the connection to "leave a mark".

Nice idea, but several aspects of the interface confused me. Why is the target system shadowed over the starting area? I also never managed to shot a ball/asteroid swiftly forward, all I could do was forward in a very slow speed or shooting it fastly backwards, having it bouncing off the lover end and then swiftly moving towards the system. However, I was always far from being able to aim and shot with a strategy, when I hit something it was pure luck. I didn't see the "leave a mark" topic integrated when it came to my mind that a mark is a bowling term, nice. Unfortunately I was far from leaving a mark in my trials.

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Played it in Chrome browser, worked well. Triggering the healing function with  the mouse is a bit inconcenient, I would have preferred pressing another key  to do so. The possibilities in the game are a bit limited, you have basically only one strategy. The different drawings of the tree look nice.

Nice idea and gret integration of the leave a mark theme. It took me some time to understand the mechanics and to learn how the exit looks like, then the first few levels were very easy. Probably the puzzles might me more fun if the rooms where smaller, especially in the first level there was a lot of space without a funtion.

Loading the game in the browser failed for me. I was using Firefox in normal mode, cookies enabled.

Nice idea with the water washing away the drawing. This is a very simple game, but I congratulate to the idea!

Nice idea with the water washing away the drawing. This is a very simple game, but I congratulate to the idea!

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The browser version of the game did not start for me.

I don't see the jam topic reflected here. The game itself is neat, but couldn't catch me for long. The game's theme is a bit dated, was this made last year?

Very nice prototype, I love the shadow mechanic, this also l"leaves a mark". I have a German keyboard, so z and y are switched, which always gives me some troubles on games that use z,x,c keys. The game has some bugs, the "C" was

missing in a text and it froze in the level with the two shadow blocks when I entered the door after unlocking it. If you can add a story to the game why the character got that abilities (like in Portal), this can be made into an awesome game!

Very nice prototype, I love the shadow mechanic. I have a German keyboard, so z and y are switched, which always gives me some troubles on games that use z,x,c keys. The game has some bugs, the "C" was missing in a text and it froze in the level with the two shadow blocks when I entered the door after unlocking it. If you can add a story to the game why the character got that abilities (like in Portal), this can be made into an awesome game!

Nice idea! Took me some time to learn to use the right keys for the directions.

Interesting combination of mouse and keyboard action. The difficlty level is raising a bit too fast in the game.

I have been trolled very well, thank you!

Crazy idea, like it! It was not so easy for me to play it as intented without reading the manual, could be more self-explanatory.

I like how you added a new idea to a simple racing game and it came out as a simple new game. I am not so much into racing games, so I sucked at the game. You could have added some background story regarding why the racing car is dropping sticky puddles.

Very nice!  The Wang tiling is a clever idea. I'm not sure however if I would use an arrangement with this approach in a game, since the tracks look very disorganized.

Same from my side, was really cool making this game together!