Hi, FruitPunch. Sorry, but the game is only playable on the web. and the latest version is exclusively live on Poki: https://poki.com/en/g/a-cat-story. Thanks for your interest.
Recent community posts
Actually, he is not wrong, he just does the jams with a different purpose than you.
People do jams for the most different reasons, like fun, friends, self challenge, general artistic expression, experience, portfolio, WINNING, prizes, bragging, collaborating, quickstarting products etc.
Not having enough votes is a common problem with games and jams that don't promote voting. My suggestion is that, if games are undervoted, the organization should keep promoting votes or even extend the voting period a little. I have not seen yet a jam that did this and had unvoted games. Just my two cents.
My personal opinion is that you shouldn't worry about a game being cloned in the jam. It is extremely incommon and, even if it happens, gamedevs know A LOT of games and they will call it out. I usually use my game jam games for commercial purposes and this rule is a problem to me, but if it isn't a problem for other people, it's ok and I can think about a game that won't have any commercial value.
About the "bad manners" of people voting down other games, I don't know... I have participated in jams with prizes and the best games were still at the top. With a lot of voters, the best tend to stay on top. But yeah... I guess having charisma is part of the event as well.
The rules are not clear to me as well: Who decides the biggest winners and how is it decided? The easiest ways are through the itch.io voting system or through a jury. But the criteria and rules have to be known.
Great great jam game!
- The mechanic/concept is creative, unusual and PERFECTLY fits the theme. It is being used for some recent mobile games, but not in the same way (it is more common in endless runners).
- The atmosphere is amazing. The art fits together very well.
- The music selection (or composing) is perfect.
- The level design, despite the difficulty, really works to make the mechanics feel useful.
In the end, I loved your work. I'm very happy to see you achieving it.
Really amazing jam game. Congrats to you all.
Misfits, thanks a lot for the feedback. We are very glad you played and enjoyed it. Did you also notice that you get more followers if you make a right judgement against the % (which represent the votes the other players already made)? That's our "don't follow the herd" mechanic. :) Thanks again.
Hello, fellow gamedevs and staff.
There is a divergence on the website about the deadline for the jam. The logo says it ends tomorrow, March 11th, but the countdown says "March 3rd 2017 at 10:30 PM to Sunday at 9:30 PM".
So... Which one has the actual deadline?
Thanks in advance.https://itch.io/jam/resistjam