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RenanVieira

70
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A member registered Dec 12, 2016 · View creator page →

Creator of

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Best take on hamster wheel I've seen in a good while, quite creative! Great work!

Hello. Discord request sent. Talk soon!

That was the idea. :) Thank you!

Thanks, Lukas!

Thanks, nice game of yours too!

Thanks. Will do!

Hi. I'll probably go with your suggestion for the reset button and triangles, and also make the ground extra elastic

My highest score using your trick was around 400. hehe

Also, "fun and so simple" is exactly what I have been looking to do.  Thanks a lot for playing and feedback! Will play yours now. :)

I was eager to see who would break the game and how :) Thanks for playing and the heads-up!

Thanks! Will play yours too. :)

Thanks. It was my first time in this engine, so it took a lot of tries on the core system... As usual, in the end it works with only a few lines. hehe I'll play yours too. Thanks again!

Thanks! Will play yours. :)

Absolute 5/5. Congrats!

Best game I've played this far, super simple and elegant. Two quick thoughts: - I just realized there was sound reading the comments. I'd try to make it more clear in the description (since it's late to change the game). - I think I'd like the game even more if I didn't have to click so much. But this is nitpicking UX. Overall, it's really an amazing 5/5 game.

Hello. It's meant to be super simple and arcade-y, really. Also it was my first time trying this engine, so I had to keep it as simple as possible to deliver on time. I really really appreciate the honest feedback, though. Thanks!

Thanks, buddy! I'm not an artist, so I have to go with simplicity. =) Gonna play yours now.

Insane that you managed to do all this for the game jam. Very, very well executed. I'd like the river part to be much shorter. The loading part is much more fun, imo, in comparison. I'm really impressed. Also this is the #1 theme game for me. Congrats!

I love how the game grows while you explore it and actively look for solutions. It feels like playing a puzzle... "Ooooh, that's where the costumers are" "Alright, here is the tray, thank God!" hehe Many feel good moments while exploring it. Great work!

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Excellent use of the theme and graphics. I wasn't a fan of the permanent wobble effect, but the art is really very good. The music was very soothing too. It must have been tough to make the mission system in time. One thing I'd like to see is clearer instructions. I'll play it again now and try to understand why my red meter was getting always so big. Great entry. Well done!

Yeah, got the trick and beat my previous highscore haha Thanks for the heads up!

👍👍

Thanks, ultrascopia! I always try to make simple games, specially when I discover about a nice jam in the middle of it and use a new engine to me... ------- I need to try this exploit. I really wish I have the skill to pull it. hehehe Will play your game next.

Thanks, JADU. The idea was really to use that fantasy of just juggling a ball for fun. Gonna play yours next. :)

Thanks, galemius! Gonna farm some elements now :)

At first, I didn't fully get the concept and the alignment to the task... But once I knew (by reading the comments/description) that enemies are attracted to the croak position, that's perfect. Really awesome concept! ___ Two suggestions: making these rules/goal clearer ingame and make the game a little bit easier (by reducing the enemy range and making the frog get back quicker to a jumpable position). Very well done!

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Task: mechanics that complement each other
nickbdawg: "what if I made two full games that complement each other?"

It's crazy that you actually managed to do all of this. It actually works very well and you might have something good in your hands. Congrats, man!

This is a concept of game I'd buy.

Thanks, man. I'm really impressed with yours too. Shows a lot of general gamedev skills.

Nice game, when you reach zone 1 you have a very nice feeling of a world opening to you. Please, please add checkpoints. The tension is too much :D. Nice one, man!

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Solid aesthetics. Nice hard puzzles. Nice entry! I too had the problem with "hit detection" on the book. Figured it out, though, after maaany tries.

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Very nice one! Love how the targets in the enemies pretty much beg for you to shoot them! Really effective messaging. Also great visuals and atmosphere! (One small bug is that you can spend currency in already bought upgrades.)