awesome game! I like the graphics and the smoothness of the animation and the controls, I would like to play this again, but as the rules imply, once a day to play only. Interesting gameplay ! congratulations! keep it up!
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Inkarus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #8 | 4.000 | 4.000 |
Use of the Limitation | #10 | 4.048 | 4.048 |
Overall | #10 | 3.881 | 3.881 |
Enjoyment | #12 | 3.667 | 3.667 |
Concept | #13 | 3.810 | 3.810 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Ryan
Software used
Unity Engine, Photoshop, Audacity
Use of the limitation
Didn't use any RNG. Chance is interpreted as a life system.
Cookies eaten
None sadly.
Comments
I'm not sure I like the once per day mechanic but that's maybe juste my opinion.
The art and the level design are amazing thow, and the movements are really neat.
Really nice game !
I really enjoyed your game. The once per day mechanic is a very bold and interesting concept, making me way more carful flapping through the levels. The controls felt nice, though I sometimes felt a little out of control mid air. The visual style was really nice and refreshing.
Once per day is a bold move! Very cool game, the flapping felt good and I dig the aesthetic. :)
I easily made it through the first two levels but tripped up on the other two. The waiting mechanic is good, but I feel like there should be less time and maybe something else people could do to speed it up.
Wow! Loved this one!! The art and design was cohesive and beautiful and the use of the limitation, while brutal, was fantastic!! Awesome work! :D
haha I actually found this while developing that in a few instances the walls could be used to more easily control/stop the horizontal movement and get to places. It felt good when I stumbled across it as it felt like I had found a sort of secret advantage in the game, so decided to leave it in and see if anyone else did it too. So it’s interesting it’s come up. I think if I worked on the game further then polishing and perfecting the controls would have to be super high priority in a game like this for sure. Thanks for giving it a play! :)
Very creative! I love the once per day restriction, it adds a lot of tension. Although it did make dying frustrating! :)
Thank you! Yes very high tension indeed haha. While I was developing I had a debug key to manually reset and reopen the levels so I could test stuff faster but then when I actually played the release version and could no longer rely on my debug function to reopen the levels it got very intense very quickly haha.
Super cool concept. I very nearly cleared the first 4 levels with enough stuff to continue. Check out my review of your game at https://www.twitch.tv/scalphamission
I loved the art style for this game! Also - the controls were snappy, dynamic and interesting. They felt well oiled. The difficulty felt pretty good.
The once-a-day mechanic honestly I didn't mind. But that's because I cleared my cookies to play the game through again xD
Haha yes that’s one way to do it! :D I mentioned this in another comment as well but when I was developing I also had a way to manually reopen the levels with a debug key so wasn’t too afraid of dying, but it all got so much more intense when I played the release version and could no longer rely on my precious debug key haha.
Thanks for playing! :)
This Game Is Super fun! The once per day thing is a tad rough, thrice per day might be better.
It's a very good game actually, but the controls are hard and if you fail u have to come and play another game to get a CHANCE
I loved everything in this game, the once-per-day system, Greek pottery style graphics, cute sound, and the title pun!
I will try beating other stages tomorrow.
This was so intense! I got every collectible and won without dying, but I held my breath (figuratively) the entire way. I love the art style, and the animations are so smooth. Amazing job!!!
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