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ryanjpf

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A member registered Jul 12, 2021 · View creator page →

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I quite like it. I think it's got something good at its core and it just needs some polish to make it shine. I like that there's a risk/reward element of speeding up the crystals to go faster but then you have a greater chance of getting hit. Absolute requirement though would be adding a counter so you can see how many you need to dodge left as I swear I dodged over fifty but nothing happened so I'm guessing I keep getting hit by one every now and then and it's increasing the counter. Some music and sound effects would be cool too. I think it's a good start of a game!

Cute art and music. It would be nice if the energy bar refilled when you died so you didn't need to wait for it each time but other than that it's pretty decent. Well done!

Music, sfx and art are great and it's polished quite nicely. I kept getting further and further but the lack of checkpoints eventually was too much for me as I kept getting killed by a rogue spike. It's a nice game though and was pretty fun to use the ground stomping to help speed run as you can get your jumps back sooner. I think it would be cool to see more uses from it like maybe blocks you have to destroy from above by stomping through or like jump pads that if you stomp on you go higher than normal etc. Well done!

Unique art and interactions, I like it! 

Charming game! My duck is not very fast but it sings well. Nice job!

Cute, I played it a few times to try and get an 11 second run and did eventually. It's simple and short but that's also what made me want to try it again and again to improve my time. Well done!

Cool! It's fun to try and zoom in between multiple planets to try and get more points. I could see it working leaning in to that with like a bonus for being in multiple planets at once. Or maybe getting bonus points for near missing collisions etc. Risk/reward gameplay. Overall it's a nice game, good job!

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Awesome, I really enjoyed this. It's odd to have a time multiplier from a speed running perspective but I think it works well and provides something to try and optimise (how much you're flying/running) which feels really nice. Well done! It took a few tries but I finally got an A rank with 49 seconds. Having a rank system like that I think worked to make me try again and get better at it which is great.

Adorable and well polished game! I really like the aesthetic and story/reasoning behind it. Nice job!

Great game! Fun, easy to get going and well polished. Nice job! I feel bad about all the dinos I've killed.

Music, sfx and art were all great. It's quite a polished game. It would be cool if you could shoot multiple grenades or being able to press z a third time to manually detonate them or some way of chaining explosions etc. Maybe a different enemy type that explodes when they're hit. Some mechanics that would make being able to go faster the more you got the hang of it and I think that would feel really nice.

Very tricky to master but you make it look so effortless in that gif. I admire your game dev and player skills haha. The graphics and music are really slick as well. Nice job!

Thanks! Yeah there's lots of things to get stuck on haha.

It's strangely relaxing drifting in space with that music. Very nice, well done! :D

Some really challenging levels there! Nice job!

Nice game! I tried to be methodical in placing the wells but found it too fun to spam place them in a path to the flag and watch the ball go crazy and sometimes zip straight to the flag haha. It's incredibly inefficient for least wells placed scoreboard but my time was ok haha :D

Cool mechanic! It took a little while for me to understand the controls, but it's quite interesting the manoeuvres you can do once you get the hang of it.

Thanks for checking it out! :D

Well done! It’s only a local/offline high score board so it’s just you and me on there I’m afraid. Thanks for checking it out though! :D

Thanks! :D

And they would do anything for you! (unless you insult them, they're kinda fickle actually) Thanks for playing!

Haha that's great, thanks so much for checking it out!

Thanks! Yeah more compliments/insults and perhaps alternative ways of actually interacting with the window as well would be great!

Art style is great, simple and effective so looks very polished for a jam game. It was hard not being able to see enemy bullets when they're going through the blobs, felt a bit unfair if I got sniped by one when the screen is very full haha. Overall it;s a really nice job and I played it a good few times trying to fill the screen!

With 73 seconds to spare I feel like a form filling speed runner pro haha. Nice job!

Awesome! I could see this being expanded to have "levels"/different customers with computer problems that you need to fix that end up being like viruses with different skills etc. Nice job!

Haha all I want in the world is for it to stay clean. It's an interesting mechanic to swipe horizontally to clean. I could see some kind of skill system working with it. Like if you got xp and could level up your ability to clean, or to purchase things that helped auto clean, or different tools to spice it up a bit etc.

Controls are interesting, I couldn't work out how to beat the boss though. I kept going towards it and "saving" but not sure if I'm meant to dodge something as I keep failing haha. Some sounds and a restart button would be great but it's already got a feeling of fun which is awesome. Good job!

I liked it, it told a story well enough that I felt invested. It could do with some sounds and polish but it's totally good enough for a game jam! Well done!

procrastination is pretty swell, I’m convinced I only entered the game jam to procrastinate doing the laundry.

Fun and quite a lot of content for a game jam. It's an interesting mechanic that you have to get rid of all your items one way or another. It's an interesting way to solve a common problem of hoarding items in games. I eventually got stuck though on a fight with loading error failed to load img/animations/Hit1.png. Overall though it was pretty good, nice job!

This was lovely, well done! It took me a while to realise that I think the cursor paw's cursor point is in like the top left. Until I realised this I kept having trouble clicking on the stars, so I think the cursor could be improved to be clearer where exactly the cursor point is.

It had loads of levels which was great! I was really hoping there would be a new mechanic introduced though to spice things up. Would be cool to see what you come up with regarding this if you develop the game further.

Nice work!

Nice! I like the aesthetics and mechanics. There's some decent level design and amount of levels for a game made in a jam. The controls were a little frustrating sometimes but it's understandable for a jam game, that could be improved if you wanted to work on the game further. Nice job!

Art is very cute and it was somewhat entertaining to go pick up little monsters haha. It may not be finished but you didn't give up and got it submitted so nice job!

I love the art and it's a great start to a game!

I see it going a couple of ways. A whack'a'mole type scenario where have 3 horizontal slots for windows or other things to appear. You can slide horizontally to hit the 3 different slots. Then windows appear and you have to smash them before they disappear, otherwise you lose a life. Also sometimes things that aren't a window appear, such as a puppy, and if you smash them then you also lose a life.

OR going down a rhythm based approach as I found it fun to smash in time with the music. Windows come down from the top and you move horizontally to smash them as they come down, smashing them in time with the music.

Nice job!

Enjoyed it very much. Was a bit fiddly trying to shoot out of dirt and into more dirt while also jumping. I really wanted like a boost button or something so I could shoot out of the dirt further and faster and into more dirt and just be a crazy dirt missile. Nice job!

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It was very easy but I think it's better it's too easy than too hard for a jam game so people can experience it all. I felt like I was wanting more by the end of it which is a good sign. It's a little buggy sometimes rotating the mirrors but that can be smoothed out I should think. Overall it's a really nice vertical slice of a game that I could totally see becoming a full project! Nice work!

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Music was fantastic, sfx/voice lines when you die are also fantastic. Art is pretty good, I like it. I liked the idea of the gameplay but it was very hard.

I got to level 5 mainly because the music and sfx kept me from being too frustrated haha. The controls could do with being a lot more forgiving like adding coyote time, jumping through flowers from below etc, but it's difficult to have time to add these things during a jam.

I think what could have been done though was much simpler levels that increase in difficulty slower as it was already really hard at level 2 haha.

I think the gameplay can be a bit confusing because I found myself trying to time my landing in time with the beat, rather than time my jumping. If that makes any sense. Like it's more intuitive to time your input to a beat than it is the result of your input.

Overall though it was a fun little platformer that I think has potential!

High score of 522. It got a bit repetitive but that's understandable for a jam game. It might be interesting to add obstacles that only appear after like 50, 150, 250 scores etc so you get some variation as you go up. Also maybe some enemies or obstacles that only appear on certain runs so sometimes you rarely ever see them. Nice job!

Oh dang I see what you mean about the AI. Yeah that must have been unlucky haha.