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SUNRISE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay/Design | #10 | 3.091 | 3.091 |
Enjoyment | #12 | 3.000 | 3.000 |
Overall | #18 | 3.000 | 3.000 |
Theme | #20 | 3.182 | 3.182 |
Originality | #31 | 2.727 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your entry fit the theme?
Main character in my game which is a sunflower blooms and grows towards the sun.
What would you like feedback on?
Anything.
What assets did you use (if any)?
Kenny's assets
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Comments
Imo the flower moves a bit too slow. If you're already moving in the direction of a big obstacle, you're pretty much going to hit it. Also the flower doesn't really bloom but good enough I guess.
Relaxing game but sometimes it is hard to move the flower.
Very nice gameplay, kinda asset flipy, couldnt have big score because sometimes there is unavoidable obstacles after unavoidable obstacles
429. Quite clever and addictive, good idea. Maybe the aspect ratio could have been use better : for example, instead of using only half the screen by letting the sunflower in the middle, you start lower, and every time you touch something, you get closer to the top, which increase the danger, and when you collect sun balls, you get closer to the bottom, which gives you air.
Well executed overall, gg.
Great idea!
High score of 522. It got a bit repetitive but that's understandable for a jam game. It might be interesting to add obstacles that only appear after like 50, 150, 250 scores etc so you get some variation as you go up. Also maybe some enemies or obstacles that only appear on certain runs so sometimes you rarely ever see them. Nice job!
I'm grateful for the i-frames after getting hit.
Good submission! My high score was 482