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MoonGravity - SpeedJam #3's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #7 | 3.373 | 3.556 |
Aesthetics | #13 | 3.479 | 3.667 |
Overall | #18 | 3.110 | 3.278 |
Gameplay | #19 | 3.162 | 3.333 |
Theme | #46 | 2.424 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Its nice and fast paced - but I can't stand the fact there are no checkpoints or anything of the sort - and I feel like the rapid free fall should be a little more "rapid"
Music, sfx and art are great and it's polished quite nicely. I kept getting further and further but the lack of checkpoints eventually was too much for me as I kept getting killed by a rogue spike. It's a nice game though and was pretty fun to use the ground stomping to help speed run as you can get your jumps back sooner. I think it would be cool to see more uses from it like maybe blocks you have to destroy from above by stomping through or like jump pads that if you stomp on you go higher than normal etc. Well done!
I like the gameplay a lot! The controls feels really nice and the movement is very fluid. The aesthetics of it is also very simple but effective! (Reminds me of geometry dash). The sound are also very effective with a nice choice of music. However, I feel like it could've used the aspect of gravity more (maybe a jumppad that flips gravity or turning into a spaceship) instead of just making it moon gravity for the whole game! Overall, great job! Had a really fun time playing it!
This is really cool! I love the aesthetics of it, but I really wish there was a checkpoint system. Having to restart from the very beginning after hitting the spikes was kind of a deal breaker for trying to learn the game. Perhaps I just didn't get far enough?
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