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A jam submission

The Heart Of The Moving DungeonView game page

Submitted by Saschanian (@Saschanian_r) — 8 hours, 17 minutes before the deadline
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The Heart Of The Moving Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#343.2763.714
Concept#412.6463.000
Overall#472.5832.929
Presentation#512.2682.571
Enjoyment#522.1422.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1: Sascha Salschnig

Software used
Unity, GIMP

Use of the limitation
A never changing dungeon in which you have to figure out the best way to move through and get to the boss.

Cookies eaten
3

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Comments

Submitted(+1)

Nice game! Gave me some Binding of Isaac vibes to it. For something made in just a few days this is pretty big. There are a few bugs I noticed but the only seemingly game breaking one was when i first booted up for some reason the player wasn't visible, so I had to reset.

Some bugs I noticed just for reference:

-In some rooms it looked like I spawned at the bottom instead of a side door I walked through.

-Some dagger turrets seem to die on their own?


For features having a personal HP indicator (hearts, number, indication on player) would have been appreciated, and so would some indicator for the bad powerups.


All in all a cool game and was satisfying to kill the heart and watch it crumple! With a bit more polish this would be awesome! Great work!

Developer

Thank you for your very detailed review of my game! I was indeed inspired by The Binding Of Isaac making this game. Thank you again, for taking the time to give this much feedback! 

Submitted(+1)

Not even sure how i could Kill something or use something, i keep running around in circles until the doors open. Couple Bugs,  i had to restart the game 5 times made it to then to room 2 and died and now i give up. Sometimes the Player not even spawns at the beginning, sometimes the game just remains in his state once you died and you have to restart.

  • Some Information what Keyboard Keys can be used might be helpful, atlast in your Game Description a small How To Play.
  • Closing the Doors to Previous Rooms might be helpful so you dont have to restart the same room if you exit it to the old room. Or Let the Rooms stay Empty once cleared.
  • A Menu / Button to Restart

The Concept is a interesting idea, i guess not new and probably  fits more to a Rougelike Game with Randomness but i would say its a fine Work and you should keep Improving.

Developer

Thank you for your review! I appreciate the genuine criticism.

Submitted(+1)

It's good game, I experienced few bugs, but they weren't too bad. Only thing I would prefer is that when you clear room, it will remain cleared.

Developer

Thank you for the feedback!

(+2)

The game is fun, but the "roguelike" without procedurally generated map doesn't really work out because it gets really boring really fast because of that, the enemies should have health bar because I didn't realize that the knife sprinkler thing is a enemy until I had killed other enemies and doors weren't opening and it's just nice to know how much the enemies have health. Also the starting text should disappear when you in end of it because I almost stopped playing, because I thought that game is broken because I couldn't progress in the dialogue.

Developer

I´m glad you enjoyed the game. Thank you for your feedback!

Submitted(+1)

I agree with Ratainen. Also the first time I played the game it bugged and made the player disappear. Still, it has a nice movement through the dungeon and is fun. Keep it up!