It is nice polished! Especially like the music. The border of this map feels a bit strange... But sorry, I myself don't know how to describe it... After all ,a fine game!
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Frog Slayer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #66 | 3.154 | 3.154 |
Overall | #101 | 3.010 | 3.010 |
Presentation | #103 | 2.962 | 2.962 |
Concept | #108 | 2.885 | 2.885 |
Use of the Limitation | #118 | 3.038 | 3.038 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Vishal Gupta (http://github.com/Vishal0703)
Software used
Unity, Clip Studio Paint, Freesound.org
Use of the limitation
I made a top-down shooter with a single level, but to still challenge the players I incorporated a wave based game, where waves of enemies come and you need to fight them... So even if there is a single level, you won't run out of fun
Cookies eaten
10 hihi...
Comments
This was fun! Cool effects too! Played smooth and polished too! Nice work! :D
So... the frogs are bad! Ok, haven't seen that it in the jam :p
The sounds got all messed up and I had to turn my audio off. Also various other bugs, already mentioned, kept bugging me! The graphic design was ok but... uuh! I got the idea, seems a nice project, with your time nicely invested, but, for me, it requires more work.
A fun well-made top down shooter! The controls were nice and I liked the design!
Satisfying visual effects! Got pretty intense last wave because I had finished most of the blue frogs and focused on the bunch of green ones I was kiting. While doing this a whole bunch of blue frogs spawned and chased me around the level a couple of times!
Got a bit complicated because their bullets destroyed mine so they had a pretty solid defense!
Eventually I whittled them down and got to the win screen, but it was a fun and intense last wave, nice job!
Nice visuals, good feedback on the action, and the music fits. I miss some lore behind my character, what am I and why am I the one to put an end to the frog problem?
Hey, great game! I only have a couple critiques, and they are fairly minor (aside from volume, but that has already been mentioned). First, I would love to be able to hold down to fire, as you already have a fire rate limiter in place. Second, bullets seemed to collide with the health powerups, which I guess was just kinda funny and not really detrimental. Lastly (since you seem to be a fellow cinemachine fan), you can use a cinemachine confiner to make sure your camera isn't showing a bunch of void outside your level.
Overall, a really fun little experience - nice work!
Thanks a lot for playing man…
- Will definitely improve upon the volume… That bugged me too tbh…
- Oh I didn’t know about the health power ups lol.. seems like a funny addition XD
- Definitely… I will definitely use the cinemachine confiner… Now that I think about it, it’d have taken me only a minute to put it lol…
- Yeah it makes sense to continuously hold the fire button… Adding it to list of updates…
Will add these points and a boss fight and will update you :) Really thanks for playing and feedback :)
This was fun to play! A small thing I noticed was that you're able to move faster going diagonally but nothing game breaking. Being able to adjust volume levels would be a great addition. But overall, this was a good and fun game :)
I'm a sucker for wave based shooters. Would definitely benefit from the most standard additions to this game, buying increase in stats per round, diff weapons (or bullet patterns).
It was fun, roped me in for 5 minutes or so..
The audio seems broken, it stacks on top of each other in a way thats really unpleasant to the ear.
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