Ahhhh very clever, had to come back and finish it out, finished -13 under! Great job again that was such a fun game
SheLikesCloth
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This game was amazing. I'd say it's been my favorite of the jam so far! Such a creative idea, and you executed it so well, I loved the visuals, and more than anything it really lets the player get creative with their solutions, which is just awesome! I have to admit... I was -3 going into hole 16, Q_Q, but I got completely stuck on that one. Any hints?
Really enjoyed this game, I think it has a ton of potential! The core gameplay loop is solid, it was fun trying to learn how to estimate how much wood I'd need to get to a new island, and the atmosphere is a great compliment to that. If you were to keep developing this I'd recommend adding an end goal, as well as making each trip to gather wood more dangerous so you really have to be confident you can reach the next island without getting trapped! For this game jam though I think this is a solid entry, great job!
Love the idea behind this one, the hints feel somewhat mandatory for the longer words but they are very helpful, and the design of this game looks great! It's also really cool that each animal has their own I feel like if you were to expand on this it'd be cool if instead of preformed words each animal had a pool of words and the player could place the letters themselves, like chicken could have nest, beak, wing, etc. Anyways just an idea, that would've been way too complicated for just 4 days, and I really like what you made for this!
I love the old-timey theming of this game, and the art style is really pretty! I'm glad you added in a speed-up feature, it helped a ton when retrying levels. One improvement that I think could help is making it a bit clearer where your character will end up/what will block them, it wasn't always apparent. Still, overall great job!
Dynamite game you've got here! Managed to get to 1:20.365. The game has such a natural flow state, and the animation, minimalist aesthetic, and fantastic sound design just work so well together! As others have mentioned here, the game really gets you into this frantic yet zen state, really impressive all around!
Absolutely blown away by this one! Such a fun idea for a game, the shopping cart mechanic led to such a fun frantic feeling, and I loved the risk/reward of how long you can stay collection stuff. The mall muzak slowly distorting and fading out was such a great tension builder too, gave me fond memories of Deadrising. Really have nothing but praise for this game, well done!
Super impressed with this game! It's clear how much love and passion went into this, and I'm amazed how much you managed to accomplish for this game jam! Without spoiling anything, the hallway(s) after "Turn that frown upside down" were a big highlight for me, as well as the arcade
My one piece of constructive criticism would be how the rooms repeat. More specifically, trying not to spoil anything, I missed something in the library, and then I didn't see the library again until about 10-15ish rooms later. It'd be nice if there was some guarantee to return to a room after a certain amount of time/other rooms.
Other than missing that though I thought the puzzles were all well designed, and I really enjoyed the experience!
Lot of really cool ideas with this game! I loved the concept of starting out as an infected person being forced to leave their community, and the combat clicked for me after a bit. Like a few other people have said on here, the last boss seems to be glitched or the health bar is just too big so I wasn't able to beat the game, but I liked what I saw!



