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Vishal

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A member registered Oct 16, 2020 · View creator page →

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Glad that you enjoyed it… Thanks :)

Nice game man… We developed something similar…. Would love if you check it out :) https://luffy703.itch.io/time-to-slime

Nice design… Especially the darkness hands and voice…. Cool job…. If you have time please rate mine too… :) https://luffy703.itch.io/time-to-slime

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Here’s my submission for the Brackey’s Game Jam… Go Ahed… play it and if you have time please rate it too… :) https://luffy703.itch.io/time-to-slime

Done… :)

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https://luffy703.itch.io/time-to-slime

Merge with your fellow slimes as you escape the lab and go into the wilderness. Many obstacles stand in your way, but with the powers of your slime companions, nothing can stop you!

Made it in one week for the Brackeys Game Jam with theme Stronger Together….

Would love if you guys play and rate it :)

Thanks for playing… Glad you liked it :)

Hey man…. Cool game….. Loved it…. Please rate mine too :) https://luffy703.itch.io/time-to-slime

Thanks a lot…. Figured it out…. I had Constant Pixel Size in UI Scale mode… Changed it to Scale with Screen Size…. and now it’s fixed… Will soon upload the fixed version…. :)

Thanks for playing the game… :)

Can you please provide a screenshot of the text overlapping…. I can’t see it in any level… Did it happen on the webgl build or the download one???

Thanks a lot man… :) Will try to incorporate some difficulty level into the settings… Thanks for the feedback and playing it on your stream… :)

Thanks a lot for playing… :)

Thanks a lot… Glad that you loved it :)

Thanks a lot… Glad that you loved it… Yeah we wanted to go to LevelSelector when M was pressed, but couldn’t correct it due to time… Once the jam ends we’ll improve this… :)

Will sure work on the physics to polish it…. Thanks for the feedback :)

Thanks a lot… Glad that you loved it :)

Yeah, we actually wanted to load the LevelSelector on pressing M, but didn’t have the time… Will do so once the jam rating ends..

We’d really love if you could provide a little more details on which of the levels the physics need improvement… :)

Thanks a lot… Glad that you loved it :)

If you’d notice.. we allowed reaching the goal while dying in the City and Sci-FI levels, but removed them in Space… We wanted to see how the players would react to this feature :)

Will surely try to improve the level title to incorporate more detail… So much thanks for the feedback… Will sure check out your game too… :)

Thanks a lot… Glad that you had fun playing :)

I guess you are talking about the “Use you instincts” level….. As the name suggests, we planned it and we just show a glimpse of the level to the player in beginning and then you have to use your memory and instincts like jumping around and colliding and stuff to get to the goal… :)

Thanks a lot… Glad that you had dun playing :)

Thanks a lot… Glad that you had fun playing… It was intentional though… Especially when you could see the robot disassembling while moving… :)

Thanks a lot… Glad that you loved it… it was a “little” hard, wasn’t it? :)

Thanks a lot… Glad that you loved it :)

Couldn’t agree more.. Especially when it disassembles and still keeps going… Hihi… Thanks a lot… Glad that you loved it :)

Thanks a lot… Glad that you loved it.. We tried to make it a “little” hard :) Will sure check out your game… :)

Thanks a lot… Glad that you loved it :) If you’d notice… we allow this goal completion while dying in City and Sci-Fi, but removed it in Space… We wanted to know the player’s reaction for this… :)

Hahaha… Even for us those flying levels were soooo challenging…. Thanks a lot… Glad that you loved it :)

Thanks a lot… Really glad that you loved it.. We made it “little” hard :)

Thanks a lot… We’d really appreciate if you could provide any concrete ideas about level design or if you found something missing :)

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Thanks a lot… Glad that you loved it :) I see… will update the game after jam with the suggestions… Gonna check out your game :)

Thanks a lot… We made it a little hard :)

Thanks a lot… Glad that you loved it :)

Thanks a lot :) Will sure checkout your game too ….

The game is very cool… And the concept, art and music are good too. Just it’s really difficult to play. I would suggest putting a timer on the objects for which they’ll be static rather than they moving out of stasis as soon as player touches it. It’ll provide a strong foothold to play.

Thanks man… I didn’t have any of that passing through effect during playtesting.. Will check it out… Thanks for playing… :)

Thanks @erza13… Keep playing and thanks for the awesome feedback.. :)

Thanks @deathwatcher… Glad you loved it…

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Enjoy a calm and relaxing day at a sunny side beach… Play some volley, Cook something delicious or just relax and have a seista… enjoy some music and let your worries go away… created by : https://luffy703.itch.io music and sound design : https://simulacrumsound.itch.io #weeklygamejam-171 #WeeklyGameJam #WGJGame A Day At The Beach

Hey…. I would love your feedback on my game - “Shoot Mania”, submitted to “Out of Time” Jam…

Shoot the boxes.. boom bam kapow… In the world of guns and lasers, here lies a First Person Shooting(FPS) game…

We have:

Laser Projectiles A Matrix Background Score increasing moving positive targets Time decreasing spinning negative targets Time increasing spinning bonus targets (shoot ‘em fast) Some color-changing superbonus targets(you gotta find out what they do 😜) The “Time Dilating” pumpkins (It’s halloween after all) Exhilirating music

IMPORTANT

Use external mouse for best feel and accuracy. WebGL FPS games generally have a not-so-much accurate feeling of FPS, so try to play the various(Windows, MAC or Linux) downloadable version. 🙂

Shoot Mania

Thanks in advance… :)

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Checkout my new game - “Shoot Mania”, submitted to “Out of Time” Jam…

Shoot the boxes.. boom bam kapow… In the world of guns and lasers, here lies a First Person Shooting(FPS) game…

We have:

Laser Projectiles A Matrix Background Score increasing moving positive targets Time decreasing spinning negative targets Time increasing spinning bonus targets (shoot ‘em fast) Some color-changing superbonus targets(you gotta find out what they do 😜) The “Time Dilating” pumpkins (It’s halloween after all) Exhilirating music

IMPORTANT

  1. Use external mouse for best feel and accuracy.
  2. WebGL FPS games generally have a not-so-much accurate feeling of FPS, so try to play the various(Windows, MAC or Linux) downloadable version. 🙂

Hope you all enjoy 🙂 #outoftime

Shoot Mania

Is there any discord channel for this? Where can we find more team members?