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A jam submission

Pixel SamuraiView game page

A Samurai dual game
Submitted by ArtofKings — 12 hours, 42 minutes before the deadline
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Pixel Samurai's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#64.2054.205
Overall#213.4473.447
Fun#243.2953.295
Originality#632.8412.841

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
(+1)

Fun, strategic, and has potential, AI feels a lil cheap sometime. Maybe an i-frame or two would be helpful. GG!

Developer

Thx for playing! But sorry,  I am not sure what you meant by an i-frame or two. Did you mean participation frames?

(+1)

Really nice art,but I think that when AI falls of a ledge should count as killing him or maybe make him less likely to attack you when near the end. Overall a great game :)

Developer

THx for playing the game. I am still working on the fall problem. Just one question, do you see a tab "rate this game" in my games page? cuz I enabled it and dun see it. :D

I don't see it too :/

Developer

Thanks for replying. It seems like "rate this game" tab wont show up when the Jams rating is on. so Sad:X

Submitted(+1)

I like the art, and the simple and classic yet interesting gameplay. However I feel like the player is not rewarded enough when he manages to parry an attack (which is pretty tough to land, so I guess the reward should be a few free hits).

Developer

There are tired states for level 1 ad 2 bosses if you successfully parried special attacks.
Thanks for playing the game! glad you love it

Submitted(+1)

The combat was way challenging… I guess a little more cooldown would have been good… Otherwise all I had to do was wait for the boss at the end and let if fall… Maybe chain parry and attack, like if you could parry then it stuns the boss for some time giving you an attack chance…. Overall gameplay was fun, with nice art and music… Good work.. Would love if you play and rate mine too… :)

Developer

Glad you love the game and art. I might add those mechanic to  the game later.
It is now updated with a  new boss in level 5!, Check it out

THX for playing! :D

Submitted(+1)

impressive look and feel!  This game was definitely too challenging for me, but I think that says more about me than the game (sonic or mario are more my side-scroller speed).  I really like the color toning you used in the level as well

Developer

Glad you like the pixel art and the style of my game. Big thx! Come back later for post jam update
:D

Developer

It is now updated with a  new boss in level 5!, Check it out

Submitted

such a challenging game but it was FUN! 

The art and music were so well done!!

Developer(+1)

Glad you like it! Come back later for new levels

Thx!! :D

Developer(+1)

It is now updated with a  new boss in level 5!, Check it out

Submitted(+1)

Wow, that was hard, but really fun! I didn't manage to beat him yet, but I might come back to this game in the future. Love the graphics!

Developer(+1)

Haha, you will beat the boss once you get the parry mechanic. :D

Glad you like the art!

Submitted(+1)

Cool game! But it was a tad bit difficult :(

Developer

It was intentional. Haha thx for playing!

Submitted(+1)

haha i see! Maybe if you’d like to expand on the game, itd be nice if there were an easy mode or smth where the difficulty ramps up. Cause i would have liked to play more, but couldn’t make it past the first guy!

https://youtu.be/XjiHGulHmkI

Developer

I m working on update and making this to a full mini game. My goal is to have 2hrs of gameplay and 5 bosses. Also added some minions level which is much easier. Saw ur clip, you may want to use the parry more!Maybe I should upload a clip of my gameplay

Developer

It is now updated with a  new boss in level 5!, Check it out

(+1)

Really good game ! I love the gameplay and difficulty and the pixel art is gorgeous :) (seeing the inspiration, it's not a huge surprise that I like it) 

Just a frustrating point : I think you should start the fight after the player presses a key. It allows to breath between tries. It might reduce the frustration of not having time to focus on the challenging fight incoming. 

Developer

Glad you like it. I m gonna add a proper level and a better respawn location where is away from the boss.
THX for the idea! :D

Developer

It is now updated with a  new boss in level 5!, Check it out

Submitted (1 edit) (+1)

A very solid submission. It has great aesthetics and well-implemented combat. Here are some suggestions:

  • What I was the most annoyed about were the hitboxes. Enemies' hitboxes are big, whereas it feels like my hitbox is too short. Usually, in games you make the player feel a bit better if he has an imperceptible advantage, for instance, if the enemies have bigger hitboxes than the player.
  • I haven't found any use for the dash at all; I still received damage
  • You should make killing enemies feel more rewarding, like some additional animation of them falling, or blood particles, or something.

A bit off-topic, but using juicy GIFs for the game's banner was a very smart move - that was what made me want to try it.

All in all, amazing job! I wanted to make some samurai game with similar combat for so long, and now I see a very good example! Get in my list of notable projects ;)

Developer

Enemies s hitboxes were designed slightly bigger than the player, the purpose is challenge player to parry first, close the gap and hit after. The dash is useful once you got the trick. You can kill all bosses with no damage using the dash. ( parry, hit and run) If you tried to hit twice or more, you definitely getting hit while dashing out.
Blood particles was in the OG game. I didnt add it cuz I m new to Godot and not knowing how to use the particle effect. I will try implementing it later.
Glad you like it. Love to see your samurai game in the future! :D

Submitted(+1)

I guess I am not that good in challenging games like Sekiro, haha.

By the way, is there any way I can contact you via Discord or e-mail?

Deleted 2 years ago
Developer

It is now updated with a  new boss in level 5!, Check it out

Submitted(+1)

One of my favorite game at the moment.
Can reaaly feel the Sekiro's vibes in here. But I can understand that this kind of game is not for everyone.
Fun duel, and I really feel the rythm instored by the enemy between counters and attacks.
I found taht the range of the player is a little short. I have the impression that the sword hitbox is smaller that the sprite, so i found myself in situation where I saw the blade in the enemy whithout registering a hit.

Developer

Just checked the hitbox, it fits the animation. The problem is the hurt box of the boss some times the animation of the boss moved few pixels forward. Gonna fix that later, I m using a stupid method (moving the boss s position frame by frame) I m new to game dev for a month. If you do know some better method to move the boss in attack animation.  Plz tell meeeee!
Appreciate your love of the game :D

Developer

It is now updated with a  new boss in level 5!, Check it out

Submitted(+1)

TOOOOOOOOOOOOOOO HARD I don't know what I was doing but damn was that beautiful and more fun than any AAA title ever. Like that was so good, granted, no clue in the world what I was doing but the sounds, the colors, everything else was amazing!

Developer

Appreciate your love to the game art. I have designed new level with minions (much much easier than boss fight) . It will be a post jam update. Come back and try again next time.
THXXX :D

Developer

It is now updated with a  new boss in level 5!, Check it out

(+1)

Really beautiful game, I like the pixel art.

Unfortunately, the game is unforging when it comes to difficulty. It's not my jam but I'm sure a lot will get a kick of the challenge.

Didn't see much of the theme but it may come beyond where I was.

Developer

Big thx for playing the game. It was made difficult to challenge some skills/techniques from the player. You may try level 3, it is a minion level and much easier. :D

Developer(+1)

It is now updated with a  new boss in level 5!, Check it out

(+1)

I love the samurai duel theme. I also have an idea for a 2d samurai action game(not for the gamejam). The game is crazy diffiicult at least for me or i didn't get the game. I could only killed the first guy by making him dash down the ledge, it doesn't work for the 2nd guy. I can't hit the enemy after i parry their blow. Is there somekind of parry and riposte mechanic?

Developer

You need to read enemies attack and parry them in the correct timing. You can always get free hit to the boss if you parry correctly. 
Parry to some special attack will also trigger a stun/tired state. 
Big Thx for playing the game :D
 

(+1)

I managed to kill the 1st enemy. Enemy's sword range is also higher than mine, so i need to get closer after i parry. It needs a lot of practice to figure out the game. It's really old school. I hope you will turn this into a full game in the future. I want to play a 2d action game set in Feudal Japan

Developer(+1)

Glad you like it. The reason I made this game is I want a 2d action game with samurai theme too. Also, I m new to game dev for a month, still got a lot to learn, I do hope this will evolve to a more complete game which will take around few hours to finish with minions and bosses.
THXX :D

Developer(+1)

It is now updated with a  new boss in level 5!, Check it out

Submitted(+1)

I really enjoyed the game. It has a really nice rhythm, and with every try i found myself getting more into it until i could beat the samurai. I did not mind the controls, actually I quite like them. Really nice game!

Developer

Its good to hear someone found the games rhythm. Thats what I wanted every player to experience.
BIG THX! :D

Developer(+1)

It is now updated with a  new boss in level 5!, Check it out

Submitted(+1)

I think my biggest problem with the game is that is that I want to like it because it's so juicy and satisfying to play, but I'm also frustrated with the controls. In my opinion, the rules say that the dash button is there to make it easier but I ultimately found it useless. It kind of reminds me of the back dash from Castlevania Sotn because I never used that button for anything combat related.

If I could pass through enemies or projectiles and if I could just travel a bit further with it, I may have been encouraged to use it more. The parry window is crazy narrow.

Developer

The dash button does not exist originally,  I was hoping it may encourage player to move around and keep distance from the boss so the player can rest for a while.  If not, the boss will just keep attacking you. 

I have tried to make the dash allows you to pass through enemies but the problem is you would be able to attack the boss for 4 or 5 times while the boss is attacking the other way. The parry window is around 0.3 sec.

Developer

It is now updated with a  new boss in level 5!, Check it out

(+2)

Beautiful game and fitting soundtrack and effects. Impossibly hard and let down by it's controls. My initial reaction to the charging opponent was to jump, a movement which doesn't exist. The parry move only lasts for a split second meaning it has to be perfectly timed giving no leniency for mistakes. I see no reason why you shouldn't be able to hold the parry button down indefinitely and it stop once you've parried once. The opponent attacks non stop, even after being parried, giving no room for the player to counter attack. The opponent also has an unfair advantage being able to pass through the player when the player can't pass through him.
Overall needs some polish to mechanics and gameplay but very well executed nonetheless

Developer(+1)

Actually, there are stun or tired state for all enemies. I did think about making the parry to be holdable, but it seems player will just hold the parry button nonstop. I m not sure how other players will react to this function but I think some players might just stand still and hold parry for the game. But you do have a point there, I m still struggling how the parry mechanics should be, I want players to get some sekiro feel in the game.  Also, I think a parry should be a short gap button but not like "Defence " or "Shield" a hold button.

The opponent being able to pass through players is designed with the purpose player need to adjust their stance ( which way you are facing) It challenges player to combo correct move key and parry key in order to sucessfully parry attacks.

Anyway, Thx for commenting my game. It sure gives me some thoughts on how different players approach this game.  Definitely going to make changes to the game. THank you :D

Developer

It is now updated with a  new boss in level 5!, Check it out

Submitted(+1)

Beautiful graphics and animations  :D What was the AI part? the enemy tactics? beacause it's really difficult ^^

Developer

Thx for playing the game. Yeah the jam said the AI part can be as  simple as enemy behavior. :D

Developer(+1)

It is now updated with a  new boss in level 5!, Check it out

(+1)

The animation of the enemies looks super duper cool, the art looks amazing, the AI looks proper. But it's really hard to win. I litterally won the first level by the enemy falling off the stage so that was more an accident than a win imo. I think having the block attack be a hold button would work better to create a more friendly play. The player feedback in the animation of the enemies goes a bit fast while looking pretty. (when to expect what) The enemies do all sorts of crazy tricks, I wanna jump like that as well when I slice their heads off with a sharpened blade. That should sum up how much I adore the art while still being mad that I couldn't win.

Developer(+1)

hmmmm, it seems everyone would like a holdable parry button for the game. I might add that as an adjustable option in the next update.

Appreciated you love the pixel art I drawn. I would say the animation took me most of the time, cuz it need some recognizable posture for player to read the attacks. 

There was a jump button in the original game, but that seems player will get undamageable cuz the AI cant hit you (level1 and level3 bosses hav not air attack)

I believed someone made a gameplay on Youtube, you may find it in the comment section

Big thx for playing my game :D

Developer

It is now updated with a  new boss in level 5!, Check it out

Submitted(+1)

Really satisfying combat, Im sure with more time I'd get a lot better at it but I was quite slow to pick up on the pacing. It would have been nice to have something easier to practice on initially as I felt I was thrown a bit in the deep end - but overall, really nice stuff

Developer(+1)

I will add a beginner level in the next update. But "I felt I was thrown a bit in the deep" is exactly the feeling I get when I played sekiro for the first time. Glad you hav that feeling too, tho its actually not a gd level design for player XD. BIG thx anyway

Developer(+1)

It is now updated with a  new boss in level 5!, Check it out

Viewing comments 25 to 6 of 25 · Next page · Last page