Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Frog ServitorView game page

Submitted by RoyalBazto — 11 hours, 8 minutes before the deadline
Add to collection

Play game

Frog Servitor's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#783.2503.250
Presentation#823.2503.250
Use of the Limitation#883.4173.417
Overall#973.0633.063
Enjoyment#1242.3332.333

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
maya, substance painter, photoshop, zbrush, unity, reaper.

Use of the limitation
One night, one meal, one goal!

Cookies eaten
3

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The 3D reminds me of late 90s PC games! It's a cool vibe for sure. 

Submitted

That was neat, I really liked the way he relayed the instructions.
I had a  bit of a hard time telling which flys to click and which not to, also his tongue got stuck on the plate which was pretty funny in and of itself.

Submitted

I enjoyed the story (fancy frogs :P ) and the gameplay was a cool concept (taking the gross flys away so the frog could get all the tasty ones). Biggest issue I had was the rapid change of direction of the flys,  I kept missing the flies :(

Submitted

Really nice work on all this -especially the model and animations!  Impressive work!  :D

Developer(+1)

Thanks! The frog and his expressions was the focus of this project :)

Submitted

Damn dude the models & the deep dreamed frog paintings give off major vibes, good shit on that, feels like a weird dream sequence in some bigger game.

In terms of the gameplay, it was kinda confusing that I wasn't in charge of the tongue, especially when he would randomly eat shit that would lower the score for me?  I don't totally understand the link here.  It could be interesting if you weren't in charge of the tongue, to know where the tongue will shoot, and then making the role of the player to drag the flies into a nice little combo for him?  Cause right now it just feels a bit disconnected.  

Apart from that, minor stuff is just explaining which of the flies are bad to eat, which are good?  

Developer

Thanks! Yes there is a lot to explore when it comes to the game mechanics but after some testing I think I want to keep the automatic eating but  add some indicator to what the frog is going for next. Also there is a bug where the toungue gets stuck and that could be the gameplay instead. To make sure that the frog only eats flies and move objects away from him when he is about to lick it up. 

Submitted(+1)

Goofy gentlefrog :)

Submitted(+1)

Cool models