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Frog Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #16 | 4.083 | 4.083 |
Overall | #34 | 3.750 | 3.750 |
Enjoyment | #36 | 3.583 | 3.583 |
Concept | #44 | 3.667 | 3.667 |
Presentation | #49 | 3.667 | 3.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Kenny (kennymakesgames)
Software used
Unity
Use of the limitation
There's only one map and theoretically infinite gameplay
Cookies eaten
Zero, I spent all my time making this...
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Comments
This was really fun!! I like the humor too!! Good graphics and challenge too! -awesome work!! :D
Enjoyment: Alright didn't think the premise of a frog shooter would catch me in a game loop for 30 minutes, but unfortunately, my brain has not evolved enough to avoid the instant allure of shoot & upgrade loops, and hoppy fun-time gameplay.. Honestly I think this game has a lot going for it, just from the simple idea that the only way to move is to hop, so you have to toss the basic shooter mindset out the window, as you can only hop in the direction you're looking. It really worked well, and the upgrade loop was a cheap way to make me wanna keep playing. What got in the way of that though, is that the waves spawned at fixed intervals, rather than waiting for me to complete the next wave, so it became impossible at wave 5-6 or something without more upgrades, and the perfect lock-on of the enemies with the lack of telegraph on their attacks, made it impossible to avoid once you've died n spawned in a herd of them. Honestly the more I played it, the more it made me think that this in it's most stripped down form, with multiplayer, would be such a wicked fun game that I think it would have the appeal of gorilla tag in it's simplicity and silly gameplay. I think that would solve the issues I had with the game, and make it instantly way more interesting and dynamic, where your movement flair would actually make an impact, and interesting movement tactics would spawn. Right now it felt like my movement & dodging didn't count for shit. I guess a cheaper solution is just to remove the raycast shooting for the enemies for the rigidbody bullets, that should make dodging more viable and let you focus on that really fun movement.
Concept: The concept of fighting a bunch of other frogs with AK's was silly as hell, it has good appeal, and putting an upgrade system into it was fun. I think adding that upgrade system into the game itself rather than when you die would be better however.. Do a wave, have 15 seconds to choose a new upgrade based on how you did, and do another wave. This would make the game last a lot longer and make each run more interesting. Dying doesn't feel that great.
Presentation: The presentation is minimalist and very silly with the frogs with AKs. I think it has the allure of a simple mobile game, like those hypercasuals that are marketed. If I saw a screenshot of this with an url like hopfire.io or some shit, I would think it looked silly and click it.. It gives off this energy that it doesn't take itself too seriously which is great.
Use of Limitation: A single map, waves & upgrades, its simple but effective.
Well Done over-all!
overall fun shooter, enemies really come at you quick though. great job on such a short time frame
Really fun game. I loved the hopping as a movement mechanic. very inventive. Maybe add a UI to show what upgrades the player has and how far the upgrade has gone? otherwise a solid entry! good work!
Fun game. Like the level. Those jumping frogs have GUNS...and they're shooting me.. lol I like it.
If you get a chance, please rate my submission :)
The music made it so funny….Nice game…
Couple of Pointers:
Overall good game man… :)
Wow thats very funny xD
i have only 1 issue:
Sometimes it just spawns 3 frogs right behind the player and the player has no chance to kill them or to run away.
But still nice game :D
This is absurd and I like it