You should add a graphic that explains the controls since Z is NOT the shoot button on my keyboard (I have a german QWERTZ keyboard -> Y and Z are swapped compared to QWERTY)
Fire duck
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you can find some free high quality assets here
https://www.kenney.nl/assets
The graphics and music are really awesome!
the gameplay gets boring pretty quick because I dont know what to do except of killing the enemies.
I played as an archer and basicly no enemy was able to hit me because i could just stand still and bowspam them.
When i got bored and let an enemy kill me nothing happened, my character died but no game over screen or respawn at all!
Also using Pathfinding would improve the enemies a ton.
(You should read into this https://arongranberg.com/astar/)
The concept is good but it has a lot of issues.
1) The mouse controls are bad. It is really annoying to turn and I dont know why I would want to look up and down. Also the directions for up and down are reversed but thats personal preference I guess.
2) I spawned inside of a wall.
3) All enemies spawned inside of each other and did not move until I found them.
4) The visuals are bad.
5) No audio.
I think this game could be fun but it got clearly rushed and still needs a lot of work
Thank you for the feedback!
More map variants, power ups/interactable map elements and more Goblin types are already planned.
They do not respawn but they teleport because there is no way for me to check if the Goblin is in a place that is unreachable for the player and that created the problem of having to wait for the last few Goblins to teleport close to the player.
Making the map smaller would be a good idea for a possible fix, thank you for the idea :)