Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

The game is not very optimized tbh.

Every single 16x16 tile is a gameobject.

I had to do it like this because of the way the Procedural generation works.


I might be able to make it a bit more 'bad computer' friendly by making every tile just one big sprite

Ahhh, I'm hoping ECS will make this easy someday.  That does sound like a challenging technical problem.

I feel like there might be a way to generate tilemaps at runtime, then use a composite mesh. Maybe something like this ?

 ?

yeah, that is possible.

but I am using a script that I want to be able to use for both 2D games and 3D games