I really like how you used the limitation! The gameplay does get a bit boring after a while beacuse there is not much to do! But, a fun game non the less
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Island of Dreams's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #53 | 3.235 | 3.235 |
Concept | #87 | 2.824 | 2.824 |
Overall | #95 | 2.632 | 2.632 |
Enjoyment | #117 | 2.176 | 2.176 |
Presentation | #120 | 2.294 | 2.294 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
3 Contributors: Max Schafer, Logan Omelchuk, Liam Carroll
Software used
Unity, the Itch.io Asset Store, and GitHub CoPilot
Use of the limitation
The level is generated completely procedurally using perlin noise.
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Comments
Damn, some plane carrying potions must've exploded over this island ;)
Really nice work w/ the world generation. There's even different biomes!
Fun game, I probably would've played even longer if there was some kind of timer or point system tracking my progress.
Damn, some plane carrying potions must've exploded over this island ;)
Really nice work w/ the world generation. There's even different biomes!
Fun game, I probably would've played even longer if there was some kind of timer or point system tracking my progress.
Cool random generation but bad gameplay and graphics.
Also its a bit boring to just run around, maybe give the player the ability to chop trees and craft tools and weapons
Really Fun!
Love the use of perlin noise, a great idea for this limitation.
I did find the gameplay to be not as fleshed out as it could have been. Although the random generation is epic, more attention to the core attacking gameplay may have made the game more rounded.
Overall, A really successful & enjoyable submission!
Love the use of Perlin noise world generation, would have enjoyed like mentioned elsewhere a small island and build up as you play. There audio for attacking was a little too much for me after a short period of playing, I simply turned the audio down a little and continued playing.
The sprites looked nice and the controls felt good albeit the attacking was odd and doesn't seem to work when standing still, I found myself having to move into the enemy whilst attacking to control the direction, not a huge issue, just needed to learn and practice the attacking/movement together.
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