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FROGERIM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #3 | 4.417 | 4.417 |
Presentation | #9 | 4.417 | 4.417 |
Overall | #11 | 4.000 | 4.000 |
Enjoyment | #20 | 3.750 | 3.750 |
Use of the Limitation | #88 | 3.417 | 3.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Reeds
Software used
Unity, Blender Photoshop, Quixel Mixer, Reaper
Use of the limitation
There is only one BIG level
Cookies eaten
2
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Comments
Looked pretty good, and was decently fun; you could even scale walls like in Skyrim :)
The biggest problem was the camera; any time I sprinted or jumped it seemed to glitch into the character. It was perfectly fine if I was going backwards though. Strange detail, but maybe it will help narrow down the issue :)
Overall, well done :)
Weird issue - it did seem to happen to a few others as well. If you don't mind me asking, what OS are you on? (And true, skyrimming up walls was
a bit buggya feature!)Window 8.1.
Thank you!
The aesthetic were nice… And the concept too….
Couple of pointers:
Overall, if you improve the camera, it’d be a pretty solid gameplay… Would recommend using cinemachine…
Overall nice game man… Keep it up… Would love if you rate mine :)
Funny that you mention cinemachine, as that's what it's using (specifically a fairly default freelook cam) I've seen that clipping happen on some other people's playthroughs, but I can't reproduce it on my machine... although it wouldn't be the first strange cinemachine behavior that occurs less-than-predictably (looking at you, camera drift). It's very possible I missed some all-important damping setting or something that only creates problems under exactly 108.1234 FPS, so let me know if you have any cinemachine pointers/ tricks.
Anyways, am happy you enjoyed, and thanks for the feedback!
It was one of the best games I have played from this jam . The mushroom puzzles were intresting and kinda difficult. The Controls were familiar so I got used to the game's controls quick. The Visuals were amazing. And also...
Froggy Chair Funny
Thanks so much for the comment, I'm glad you enjoyed!
Awesome work, got to the end chair (?) despite two things that worked against me:
1. the camera is really annoying, once I figure out that scroll changes the angle it was a bit better (I could lower it), but then the torch particles start blocking the view :P
2. The mushroom puzzle isn't obvious and I got through the first one by going around the door and the second one I did by mistake and could then eventually figure out, I think it needs a bit of a tutorial (for me wasn't really obvious which mushrooms are poisonous, is this related to red/brown etc.). The puzzle itself is very simple, but the presentation could use a bit work,
3. 3d platforming is hard, so I won't really say much, but getting stuck on the ledge just in front of the second door was a pain :P)
Now, even though it might seem like it was a bad experience, I had tons of fun, the feel of mystery and adventure is really there and I was legit a bit sad when it ended, just as I got the puzzle down and started figuring out the camera. I'd play a few hours of this for sure (with a fixed camera :P).
Amazing!
Thanks for the feedback! Third person are definitely my weak spot, and I can see how my implementation could feel a bit awkward (especially without knowing you can change the zoom). For the mushroom puzzle, I probably should have made the poison particles a bit bigger, but the jist of the tutorial journal was (supposed to be, at least - I'm not really an amazing writer) "don't touch the same one twice in a row".
I'm really happy you enjoyed it (despite its flaws), and thanks so much for the play!
This was fantastic! Aesthetics reminds me of Valheim, which I am loving right now. And the gameplay felt solid. The camera angles were a little weird, but I see what you were going for and it definitely added to the experience. Good work!
Thank you! Valheim (though I have yet to actually play it) was definitely the inspiration for the low-rez style.