Cool game, was actually very fun! Love the concept of dodging your own bullets.
Play Paint 'Em Up!
Paint 'Em Up!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #21 | 4.041 | 4.041 |
Overall | #26 | 3.954 | 3.954 |
Concept | #28 | 4.061 | 4.061 |
Enjoyment | #36 | 3.918 | 3.918 |
Presentation | #73 | 3.796 | 3.796 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2
Software used
Unity, Aseprite, SFXR, PxTone
Use of the limitation
The bullet being the only thing that can kill you, And the only way to progress the levels, It has a great risk/reward!
Cookies eaten
0 :(
Comments
Very good game!
The only things I'd say I didn't like were the amount of screen shake, it feels a bit jarring, and the fact that only the crosshair shows the bullets you can shoot, and there's no other way to know if you can shoot, but those are pretty much preference anyways.
Good job!
nice game i like it , maybe use ui to know how many bullets you have and to know where the bullets came
Excellent use of limitation and nice art design too! A counter for how many robots are left would have definitely been helpful, though at the same time the suspense of not knowing is part of the experience. Destroying the robots felt satisfying too. Well done!
I like your interpretation of the limitation. You can literally feel it, when the bullet you shoot into the enemy in front of you is dodging right back into your face :-P Great game!
Love the UI and the effects of the paint spreading! Feels like the core loop has been polished and refined and it's got a lot of replayability for that reason!
Hello! Cool game.
The GD is great by forcing the player to shoot at least once thanks to the enemies.
I don't have more to say, keep doing games!
What a cute game, and such a nice concept for a story!! The overthrow of the Grey Company is imminent as we shoot up the world with color trails by missile! I loved the pixel art, the upbeat music, the color-changing cursor, and the way the little colorless robots moved! The screen shake also added a really nice effect for us to visually measure the raw p o w e r of the armaments we wield, very well thought out! ^^
I hope you got tons of emotional support during the making of this game, hehe~
I felt like the other robots were there to protect me, my real enemy was the chaos I myself provoked with my bullets. The implementation of the limitation was perfect. There are 2 options I can think of to fix the big map/surprise-misile problem, you could either zoom out the camera or you could somehow hint that a misile outside of view is comming. All in all really cool submission, I enjoyed it, you definetely should keep working on this.
I really liked this! The rockets being how to speed up your winning of each level but also being your downfall was a cool idea. I wasn't sure what the robots did besides push you though, and then also each time I died I was able to just sit and wait for the rockets to finish the percentage and it'd still bring me to the next level. Other than that it looked great and was fun!
The concept is fun, and you made the rocket really feel destructive, which was a nice touch. The screen shake was way too much for me. The whole screen constantly shaking was headache-inducing. Maybe only screen shake a little when the rocket hits. Or have an option to turn it off. Cute and fun game though!
Did submit so cant rate but:
really awesome entry! was a very awesome take on the limit, and it lead to some pretty chaotic stuff. Well done.
The little leaning the character does while moving is perfect and it really does feel like a robot with one wheel. Well done
A few things I defiantly would have liked to see tho
I wish the camera was zoomed out. This is essentially a bullet hell where you make the bullets (a very clever twist) but I felt like 80% of my deaths were from offscreen bullets. Plus I feel seeing more of the map would have lead to more a satisfying "look at all these bullets!" sort of vibe. Plus seeing how painted more of the map is would nice. I think this game would have been a great candidate for having a stationary camera that views the whole level actually.
Only other criticism for me is that I didn't realize the other robots weren't enemies until the last level haha. I was doing my best to avoid them thinking touching them would be death. In the last level when I found out they were friendly I used them as shields. Maybe if they didnt chase the player down they would have seem friendly faster? just a thought.
But yeah those two nitpicks aside great work, Juicy and Fun. The ending credits were very charming as well!
Great job yall!
Really cool game! i like it a lot, was a little hard to dodge the bullets because the little vision you have but i continue playing cause was really fun.
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