This is a good start for a platformer. I like the mechanics of finding the key to get through the door. My biggest note would be the change it to restart the level when you lose instead of forcing you to restart the whole game, but I think I may have been responsible for that when I was trying to help fix the bugs. I encourage you to keep going with the project and see what you can make. If you need any help on improving this project or on future projects, please email me!
Chazi b
Creator of
Recent community posts
This is great! I like how you made the active word move above the rest; it's an elegant solution to the problem you were having of them stacking up. It's also great having different difficulty levels, and I think the difficulty scaling up the complexity of the words is great. The speed of the monsters is something to tune with more playtesting, and I like your idea of monsters spawning in waves. If you need help improving this project or other future projects, feel free to email me!
This is a good starting point! I know you've been having some issues with the chest and getting the end screen. I'd be happy to help out with those things if you want, just send me an email. I know setting up animations can be challenging, but you've got a lot of them set up, so good job. I encourage you to keep going with this and see if you can get the core gameplay loop working.
It's clear you've learned a lot in the course, and I encourage you to keep going!
Feel free to email me if you ever need any help on this project or future ones!
I know this was a last-minute pivot to a different game, but you've done well with it. I can see that you've made the changes to keep it all one scene, and you have the system in place to make the spawner start spawning when you want it to. It looks like it's pretty close to being able to add in the shop. If you need any assistance improving on this game or on any other projects in the future, always feel free to send me an email, and I will be happy to help out!
This game is really good! It's fun to see how long you can live and how many squares you can take out. I love how the difficulty ramps up with the yellow squares being introduced, and it feels very important to pick up the power-ups as much as possible to stay ahead. The red rectangle very clearly indicates where you are aiming, which is great. My main suggestion is to show on screen while you are playing how many squares you have destroyed, instead of just in the end screen.
If you ever want to expand on this project in the future, it would be cool to see different enemy types (like ranged enemies) as well as different weapon types, like in Vampire Survivors or Brotato.
Overall a very fun game and a great showcase of what you have learned!
It's hard to tell who has made what game from itch.io usernames, so can I ask what your name is?
Great work!
Thanks for the comment! You're totally right about the sound, I should have at least added an option to make it quieter. About it being too contrasty, I'm wondering what you think I should have done to avoid that. This is my first time really doing the art for a game, or for anything really. Should I have made the walls a similar color as all of the creatures and components? I worried about players not being able to differentiate the game components from the walls. Thanks!
The concept is fun, and you made the rocket really feel destructive, which was a nice touch. The screen shake was way too much for me. The whole screen constantly shaking was headache-inducing. Maybe only screen shake a little when the rocket hits. Or have an option to turn it off. Cute and fun game though!
Visually stunning, and definitely one of the best-looking games I've played in the jam. I liked the take on the limitation, dodging past you is a fun mechanic. The wall jumps were very frustrating though, my only suggestion would be to make it so wall jumping automatically launches you away from the wall, like in mario. That would make it less frustrating to do. Super fun game!






