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Hachi Splash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #187 | 2.887 | 3.333 |
Overall | #256 | 2.345 | 2.708 |
Enjoyment | #273 | 2.165 | 2.500 |
Use of the Limitation | #274 | 2.021 | 2.333 |
Concept | #280 | 2.309 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
me: MisterDumbo (Game dev) , JimmyPan(Game dev) and Ven (Artist)
Software used
Unity 2D
Use of the limitation
We use the limitation you are your own enemy for the boss fight. Meanwhile we use the theme color as the base theme for our game!
Cookies eaten
A lot XD
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Comments
Very nice art style! Interesting spin on the limitation too. I wasn't sure what to do against the boss, had to look at the screenshots to find out, other than that a pretty decent platformer. And like I said the art aspect of the game is outstanding. Well done.
Thank you so much Alan for the compliment!
We did everything that we can to make an interesting game with some plot twists element into it.
And thank you for taking your time looking at the screenshot because some people didn't do that XD.
Those are some cute characters! The sound also fits and being able to choose between the different styles in the beginning felt really cool.
Something I encountered was that at a certain point on the map, I got teleported back to the last flag without any apparent reason.
it's because you touch the spike!
if you touch the spike you will die and respawn at the last checkpoint which is the last flag you touch.
Ohhh, so those are the green spikes. I thought they were just for decoration :D since I could just walk past them before (because of green color) did nothing
Yes, those are the spikes, if you take the green paint you will get a buff to become immune to any spike damage!
I hope this explanation helps you :).
Neat game! I like the cute star character.
I do feel like there were a couple blind jumps here and there which could be a bit annoying at times, and I think having some extra feedback on when an enemy is hit could help a bit, but I do like how the game looks!
I also think the segment where you can choose between being green and red is very cool - makes me feel like I can decide what challenge I want to take on, which feels good!
Thank you for the feedback!
Fun game. Although the hitboxes of the terrain weren't perfect, I got stuck on the corner a few times. the movement also feels pretty slow, but the dash helps.
Hi Chazi!
Thank you so much for your valuable feedback and the compliment!!
We will work harder at the next game jam to make sure this issue won't happen again.
Fun game! Y'all have done some great work getting the core systems together - life with a functional health bar, bullets that interact with different enemies, tuning jumps, etc. Keep it up!
Omg, thank you so much for the kind word!!