Nice game! the pixel art its great and the lights are just awesome, i like a lot this concept, its original, great work!
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Escaped Ghosts's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #110 | 3.472 | 3.472 |
Concept | #188 | 3.111 | 3.111 |
Overall | #190 | 2.910 | 2.910 |
Use of the Limitation | #210 | 2.500 | 2.500 |
Enjoyment | #224 | 2.556 | 2.556 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Gordienko Games: Pavel Gordienko, Fedor Komarov-Gordienko
Software used
Unity
Use of the limitation
The protagonist created his own difficulties
Cookies eaten
I don’t eat cookies =)
Comments
Hello,
Nice job.
The graphics are awesome. Also good use of Unity 2d light.
It took me sometime to understand how to beat the first ghost. :-)
In the last level the ghost size were huge, I wonder if there is a limit to the size they can reach though. ;-)
Have a nice day.
I like that there's a cutscene at the beginning, and I think the visuals and animations are pretty cool.
I agree with the comment that said the learning curve should be simpler (less flames, smaller levels). I got to the ending and I'm not saying it's too hard (it's not), but the movement of the character could be faster because mistakes can really eat up your time on the second level.
With smaller levels, I think there could be even more traps/enemies, because you would restart faster and rethink your steps, making the game more engaging.
But other than that, I had a fun experience, and I really dig the character design. Good job!
The game is cool. I liked the concept of the game. But the graphics are too detailed for me. But I liked it. (прикольно)
It is an interesting concept.
But the map is too big, the complexity scales too fast, and with low visibility gets really hard to see the small entries for new areas of the map.
I kept walking around looking for the next objective, but it was really frustrating to walk so slowly and having no idea where to go.
I did end up finding the 4 ghosts and going to the lighter room, but It wasn't really fun to do it.
I loved the cut scene and graphics! The feel of the game from the music + look for sure completed the game. Loved the puzzle aspect although the map felt a little too big at times. Enjoyed the gameplay a lot!
Really liked the atmosphere and vibe you are trying to create here. Even the small narrative that you added really gave the player a reason to capture the ghosts. Good use of the theme, though we are on the same boat on the limitation. A good tip would be that an addition of a run and radar mechanic to help guide on locations for the pickups would make the game more accessible and fun.
Привет, хорошая игра, особенно арт, атмосфера тоже ничего, но не хватает динамики, но в целом игра хорошая.
Hi, a good game, especially art, the atmosphere is also nothing, but there is not enough dynamics, but overall the game is good.
Fun and spooky game. having no vision added a lot to the ambiance. My biggest criticism is I wish it made it more clear what color light you had. If it changed the color of the light following the character that would be nice. Fun game though.
I really liked the mood of the game, and the music and whispering really added to that. The core mechanic is simple, so despite there not very good instructions on what to do, it wasn't difficult to figure it out.
I would have liked the character to move a bit faster. I spent a lot of time just walking around; with the amount of backtracking required, it did get a bit tedious. I also got lost quite a few times -- it was reminiscent of trying to get through the Rock Tunnel in Pokemon Red/Blue without Flash. So perhaps a somewhat larger vision range would have been useful, even if the extension isn't as bright.
Overall, a pretty nice game, with good sound and graphics!
The game's fun. It's very easy to learn, what you must do to win, i liked the atmosphere a lot. However i wish there was some indication of a general direction of a spirit - I spent too much time looking for the last one. I liked that you had to strategize your movement, since you can carry only one flame at a time, and that you had to remember where the fires are. Also wish there was something of a "You win!" at the end because at first I was a little confused by the last room with the prize. But overall great job :)
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