Thank you for trying and the feedback.
I really miss the limitations of the hardware here I see.
GunArcher
Creator of
Recent community posts
Thank you for playing. I think you got my point, most of it at least.
To be honest, the "I" ending was only for a few players who have the determination to beat the game, because the losing ending is the main point here.
Well for the "T" ending, in a game where you can use any key on the keyboard, why not try typing some obvious word? :)
Looking good. Small game with nice time pressure, and the timing mechanic in the gameplay itself works well.
The art is nice and clean. Some dynamic scenery would be cool to add.
Controls are simple enough that I think they can be included in the game UI itself. Also, your game is clear enough that you dont need much instruction, maybe just add more in game UI instead.
Keep it up, nice work
Thank you for the feedback. There is a lot of room for improvement, and I plan to make some enhancements after the jam. The current state of the game is quite bare-bones, and a lot of interesting feedback can be applied. Thank you again for organizing the jam. I'm also looking forward to the next one. :)
There are a lot of Hololive references that really capture the theme well. Very polished.
My suggestions are to add more time to find items to make it more relaxed, random reaction, increase item visibility, and increase the hitbox for drag-and-drop actions. Lastly, please consider adding a web build. Nice work.
I had fun playing through the stage, even though I'm not great at dungeon crawler games. The graphics, art style, and UI blend well together. The sound effects are good, though could use a bit more feedback.
I'd really like to see more features like trap floors or different types of walls and rooms. Still nice work!









