Very fun! It feels satisfying seeing the colors fill up the stage and thrilling running away from your own bullet! Very nice use of the limitation!
Play Paint 'Em Up!
Paint 'Em Up!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #21 | 4.041 | 4.041 |
Overall | #26 | 3.954 | 3.954 |
Concept | #28 | 4.061 | 4.061 |
Enjoyment | #36 | 3.918 | 3.918 |
Presentation | #73 | 3.796 | 3.796 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2
Software used
Unity, Aseprite, SFXR, PxTone
Use of the limitation
The bullet being the only thing that can kill you, And the only way to progress the levels, It has a great risk/reward!
Cookies eaten
0 :(
Comments
This is a really great concept. The game play is heaps of fun. Well done!
the player movement and shooting feel really good and the gameplay overall of avoiding your bullets was really fun. very good job :)
This game is so much fun! The limitation really shines here, I was so scared of the bullets lol. At first, I wanted to fire all the bullets I could to cover more area quicker, but many deaths soon changed that strategy to moderating the amount of bullets that were out at a time. You did a fantastic job with the 3 days.
The white robot friends (can't call them poor little folks enemies haha) were real helpful as bodyguards haha
Very cool game, not too easy not too hard, interesting combination for the theme + limitation, and overall enjoyable experience. The only thing I may say is that I wish I could zoom out the screen a little bit (because the bullets are real fast and they would often come blazing from off-screen and end me)
On an unrelated note, you know what this game reminded me of, because of the ricocheting bullets? When I was a kid, I loved playing MK64 battle mode on Block Fort with my friends. We would all get on top of the forts and gather and shoot as many green shells as we could, then countdown and drop all at once, to see who lasts longer in that chaotic turtle soup.
Lots of detail here and a great game! I love that you took the time to make your little robot lean left/right/up/down while navigating around. The color trails also looked super cool visually. Excellent work!
This game was incredible! I don't understand how this was made in three days. I found the art to be adorable. The only thing that confused me was the white enemies(?), what is their purpose? Overall, an amazing game. 9/10
Game is cool! I like use the idea use rebound to like double or even triple kill your enemies. Have lot levels which is also good for gradually increase difficulty during play the game. Only thing kind little bother is the screen size seems not set to right size so I wasn't able to see % until I change to full screen mode.
bright and lively graph _(:3JZ)_
white robots don't actually do damage tho 🤣in fact sometimes they will block bullet for you lol
Excllent game, great use of limitation. Im gonna beat the game before I hop to another one. Those robots are more like bodyguard.
Inspiring concept, fun graphics and cool music.
It was a great idea for the use of the limitation and theme, but for me it felt like it kind of missed the mark.
I can't see the bullets bouncing because the screen is so small, and since they are endless... After a while I don't really feel like they are my bullets... just random projectiles coming from outside my screen.
And since I don't have to paint all the blocks or even the walls, I didn't really felt like I was doing something to paint the room... It was just happening automatically.
It was interesting though. Good job for 3 days.
The first bullet definitely caught me off guard and got me real quick :,D
But after getting the hang of it, it was an awesome experience! The bullet made me feel super powerful and the juice was a really nice touch ^^
Also, bonus points for cute robot!
i appreciate that i can move with controller even if that’s all that i can do with it
i do have to disagree with your description and say that fullscreen is the wrong way to play the game. in a normal browser window, it appears pretty much fine, but if i fullscreen the game i get these weird annoying rectangles that occlude the playfield.
Great game, excellent use of the limitations, engaging and actually really challenging past a certain
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