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Taking Back Colors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #233 | 2.333 | 2.333 |
Enjoyment | #241 | 2.444 | 2.444 |
Overall | #268 | 2.278 | 2.278 |
Concept | #279 | 2.333 | 2.333 |
Presentation | #289 | 2.000 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Only me. Kai
Software used
Unity3D, Blender, SFXR, Guitar Pro, Mixamo, AmbientCG(For Texture)
Use of the limitation
I make an enemy is clone form my main character. He steal my colors
Cookies eaten
About 3. Got chocolate flavor cookies from Arbys in happy hour.
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Comments
Pretty ambitious game for a first game jam! I appreciate that you put so much effort into the intro. Main issue for me were the ball throwing mechanic, difficult to get a shot in especially when the enemy clone is moving so much. Also it wasn't clear when the player is being attacked. So ya, I think that if you make the clone move a bit more predictably, and also make it more clear when his attack is occurring, the game would improve tremendously. Overall I really love the intended idea behind this game.
Thank you for provided so many advises Alan! All opinions helped me get more idea to do some improvements. Base on your comments, I updated be attacked effect (both enemy and player), simplify enemy's doge event, increased his attack power , and he will do different poses before do any different kind of attacks. Again, really thanks for play my game:)
The game is good, but the problem is like everyone in the comments said about the cutscene. Btw Nice work for first game jam!
Haha ~ thank you for play Nizar07! I did tried different way to avoid remake cutscene and can speed up video but they all didn't work :(
Hello! I just wanted to say that the intro cutscene is wayyyyyyy too long. Even if we can skip it, for a first try everyone will click on start game.
Anyway, that's by trying that we get progression so keep the pace and good luck.
Thank you for left comment SAGIII! Yes, this is my first time do real-time animation for intro and not really doing well on timing control. Because of that I add skip option in the very end 😂 and I will trying to do better next time:)
Game is alright I'd say, didn't understand what to do but the models look pretty nice, I just found the cutscene in the beginning to be a tad too long, but overall decent game
Thank you L3mmy for reply! I feel you but kind rush on summit the project and no time polish the cutscene and the instruction for the game:(
I will take your advice and give an update to the game in the future.
The idea was pretty decent, good job for first jam! The game was a bit super sonic and all over the place though :P and didn't really know where and when the ball is being thrown, That being said nice touch with the cut scene!
Thank you rate and reply! The original plan was to create a charge attack so when mouse button down you actually can charge. But the system kind increase me a lot of works so I kind block the function and left mouse button up throw out the ball. I will kind fix input issue sometime after Jam vote period :)