it feels like the entire result of the game is randomized, I wish there was more player skill involvement somehow. the +1 coin upgrade might be too expensive with the doubling cost considering that +1 coin doesn't make a big difference later in the game when you need more than 1000. still good job though, it's a bit addicting :D
mantevian
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it got me several attempts at level 3 and several reads of the instructions to finally understand what is was about. but it feels like a genius idea now! I see this is a prototype so the lack of graphic indicators is understandable, but what I would really recommend is to get rid of the timer, I don't think it adds much to the game, unless you're planning some actual time-based challenges, otherwise it can be somewhat distracting from figuring out the puzzle. anyway great job on the idea!
I'll check yours out a bit later, here is mine https://itch.io/jam/acerola-jam-0/rate/2583172
The building mechanic is not unheardof, but it's nice to see a roguelike with it. I found that it feels like the +3 damage thing is kinda overpowered, effectively quadrupling the damage, and I didn't even want to take on any more items... but killing enemies faster turned out to be more fun honestly.
I'm wondering how are the maps built? They seem rather chaotic and there are new ones each run, did you use procedural generation?
Here is a top-down shooter roguelike! https://itch.io/jam/acerola-jam-0/rate/2583172
it's almost 4 in the morning and I spent a lot of time just on my phone and I almost was about to scratch looking at one more game (this is the 40th game from the jam I'm rating) but HOLY did I not regret taking a look at this one! it's so impressive that your first published game is so well constructed and looks very polished. this along with "pink" are probably going to the most 'memorable in a good way' games from this jam for me. I played it 3 times and everything flows so well, I love it
fixed the keys and more, here are update logs https://mantevian.itch.io/glatiles/devlog/409759/update-11
fixed, you can see the update changes here https://mantevian.itch.io/glatiles/devlog/409759/update-11
fixed :D you can read the update logs here https://mantevian.itch.io/glatiles/devlog/409759/update-11
thanks for playing! there is no set color that a plus can recolor you to. you switch between red-orange-yellow-green-cyan-purple, so there's no way to color the pluses because what color it gives is based on the order you take the pluses if there are multiple
there are, in fact, colored pluses in the game that set your color to their own, but i haven't got to use them in a level yet, partly because i was running out of time
just looked into arrow controls - i've just accidentally assigned "down" to moving up haha, this will be fixed in the nearest update