I think this might be the first multiplayer game I've seen in this game jam, and it's a great one! I think it's an excellent use of the limitation, and (although I was admittedly playing both characters by myself), I could see this becoming super hectic super fast with two actual human players. I could easily see you expanding on this idea once the game jam is over; for example, you could add power-ups that only benefit the player who actively moved the character into them, or you could make it so that more players can play. (You could have a chaotic game mode where four players instead of two share the same body, and an equally chaotic game mode where two players share one body and two other players share another body, possibly with each body being one team, or possibly with each body containing one player from each team.) Great job!
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[UPDATED] One Character Football's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #79 | 3.571 | 3.571 |
Concept | #98 | 3.714 | 3.714 |
Overall | #141 | 3.250 | 3.250 |
Presentation | #192 | 2.857 | 2.857 |
Enjoyment | #194 | 2.857 | 2.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Ahmed Kooli
Software used
Unity, Aseprite.
Use of the limitation
the enemy and the player share the same body.
Cookies eaten
None
Comments
Great use of the limitation and great concept, I like it! I would imagine it is pretty fun to play with someone else because I tried this game by myself controlling both red & blue. I think something would be nice is a tutorial explaining how to play but other than that, great job!
The concept of this game was really good and the graphics were also very nice. However, I never knew when it was the next player's turn, so I could never time the arrow correctly (maybe a small indicator at the top of the screen like, "Player [number]'s turn", would be nice). Overall, a really cool game though, I really liked the physics of it as well.
I do love the concept of the game and the implementation of the limitation theme however, I found the control a bit too difficult. But your concept and implementation are there and can be expanded for further improvement!
I like how you implemented the limitation! Sharing one 'controller' whilst each player has a different objective is a cool idea!
I did find it a little hard to control - the spinning arrows made it a bit uncontrollable at times, especially with another player (admittedly, myself again) trying to work against me. Maybe slowing down the arrow or giving the players WASD and the arrow keys to work with would help? I also noticed that there was a cooldown, but I wasn't entirely sure when this cooldown was over.
I do still think this is a neat game and your implementation of the limitation is definitely something that could be expanded upon!
Hi, thanks for coming by and leaving a comment. I'm extremely sorry for the controls being hard: the problem is that player1 Has a cooldown while player 2 doesn't, I didn't notice until I had a second player to play with me (witch is my 6 year old brother) .I will fix that as soon as i get access to my computer . Again, thanks for your comment and wish you a good day!
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