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Colorful Opposites's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #164 | 3.267 | 3.267 |
Use of the Limitation | #182 | 2.733 | 2.733 |
Enjoyment | #193 | 2.867 | 2.867 |
Overall | #194 | 2.883 | 2.883 |
Presentation | #226 | 2.667 | 2.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
GameMaker
Use of the limitation
Whatever color you did choose, complimentary colors were your enemies.
Cookies eaten
6
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Comments
Cool game mate !
As u said in another comment, it feels really bad when u plan something cool, but time runs out and you have to rush the game, but great job
It would be awesome to see the other colors in action against you
It's my first jam too, check out mine if you can
I really like the concept of our complementary color being our enemy, it feels like as if the other color is our "shadow self," haha~ The game was super fun to play! One thing that I would have reeeally wanted to see is a "Play Again" button at the end, because I just had to try out all four choices and see their abilities in action, haha! (A nice use of these abilities, too!)
Great job with this one! I appreciated being able to pick from different characters with their own personalities, levels, and abilities, and I also really enjoyed the music! (Especially in Orange's second level - I certainly didn't expect things to get so intense!) Very nicely done!
cute but idk how the limitation is implemented, it feels forced because it would've been the same game if you just took away what's made as a limitation
Thanks for the feedback on the game! This was my first game submitted and I realized I went a little too ambitious with planning. Originally enemies were also supposed to use respective abilities as well (for example as the blue character, you would've had to jump over orange enemies that could dash), but I didn't have enough time to implement it, which I realized afterwards hurt the game in terms of use of limitation. I'm hoping to use this as a learning experience for the next jam I participate in
-KirbyC900
Cool idea, very well executed, very nice graphics. Overall a 10/10 loved it :)
Very cool abilities, the levels were cool! Died a lot xp
Nice idea, well executed. Well enjoyed :>
I thought the game was nice, and the controls weren’t too bad. I liked how you could select different characters.
I ended up getting stuck in a place where the only exit was a 1-high hole.
Thanks for the feedback! Whenever you have time, could you let me know which character and level number you got stuck on so I can fix it for future players?
Thanks, KirbyC900
It was the blue character, and I believe it was the second level (it had a “+” made out of white enemies).
I like that you've got different characters to choose from, each with its own set of levels! Adds a lot of replayability.
Sometimes it was a bit difficult to really explore the levels, though - sometimes, especially in the case of playing as Red, there were drops where I couldn't see on what I would land. I think zooming out the camera would help?
It was still fun to play, though - exploring each character's ability throughout the levels was good!
Yeah, my goal for this game was to have high replayability, so I'm glad that I've achieved that! I'll see what I can do with the camera settings in GameMaker to let you see more of the screen while still being the same resolution.
-KirbyC900
Just a real quick clarification on use of limitation: You can choose from 4 characters, and whatever character you chose, the complimentary color of that character(which is also an option) are your enemies.