Thank you for playing! Glad the graphics, music, and sound effects worked well with each other
AtomicAnt
Creator of
Recent community posts
Thank you for playing! As for the “Sell all” button, I had made it just for that purpose. Some objects did not detect the mouse entered signal when my mouse went over them even though my mouse really was, so that was very frustrating. So the solution at the end was to just plop a “Sell all” button so people wouldn’t be stuck because of this bug lol
Cool game, I liked the concept of assembling ingredients together and then having to mix it with your mouse! Some things that would make this game better is more feedback so you know what is in the cauldron and if you are stirring the ingredients. Some other suggestions I have is putting pictures of the items and also making it so you can also drag them into the world which would make the game feel better
Thank you for playing! About the sounds and graphics, I do wish I had more time to create sound effects to give the player feedback on things such as hitting things, slime charging, hurt sounds and also maybe some effects on the trees, bushes, and slimes that just disappear when they die hahaha but yeah
Thanks for playing, I understand the frustration in moving your mouse even a single atom back and losing. To be honest, I think I was struggling on trying to figure out how to make it so you can’t go through yourself because without biting yourself you could easily wrap yourself around and eat everything quickly. It takes the previous mouse position and then compares it to the current, and in wherever direction it points at is where it would detect collision
I’m flattered that you would say its a hidden gem and deserves the top 3 lol. I think I just focused on how the player was controlled and crafted the mechanics of the snake in the game (Which is just a trail that detects collisions with a limited length and will not disappear over time if the length is at the limit)! Anyways, thanks for playing!
Nice concept of absorbing only the right circles which have numbers lower than yours! However, while playing sometimes I would just be stuck with a number lower than all the other surrounding numbers and then I would need to wait!
I would suggest making more things happen and make more numbers that you can absorb appear more frequently and making it more urgent to make sure the player pays attention! Also you can make it so they have to carefully make a path to get to the lower numbers when bigger numbers are nearby because you can just click on the lower numbers to get them!



