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(+1)

The building mechanic is not unheardof, but it's nice to see a roguelike with it. I found that it feels like the +3 damage thing is kinda overpowered, effectively quadrupling the damage, and I didn't even want to take on any more items... but killing enemies faster turned out to be more fun honestly.

I'm wondering how are the maps built? They seem rather chaotic and there are new ones each run, did you use procedural generation?

Thanks for playing! Yes, the +3 damage is quite good in the early game, but I tried to balance it out because there are more enemies with more health as you get further into the game!

The maps are indeed procedurally generated, I used this tutorial but I adapted it for godot 4 and tweaked some parameters around to get nicely sized levels.