Very nice game and creativity with the puzzle and mechanic, good job!
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Hall of Palettes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3 | 4.265 | 4.265 |
Overall | #4 | 4.294 | 4.294 |
Presentation | #6 | 4.471 | 4.471 |
Concept | #9 | 4.324 | 4.324 |
Use of the Limitation | #14 | 4.118 | 4.118 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
wer8888, Goobeart
Software used
Godot
Use of the limitation
For some puzzles, you are the enemy and you have to find a way to defeat yourself to progress.
Cookies eaten
~2
Comments
Yoooo! IT WAS REALLY GREAT! I have only 53 deaths and 0 skips. That was fun! :)
Very fun game i really like the art and sound its like playing gameboy. Nice work!
Wooooow, so fun to play, and I could look at it all day.
Color choice was absolutely incredible and the gameplay is very addictive.
Very good game! Looks great! Well made levels and great concept. Good Job!
This is brilliant! I enjoed every atom of it! The concept is awesome and the controls feel great! 5 out of 5 in every category!
This game is bloody amazing, please make a full one. The last level I probably died like 75% of my deaths because of that last fall but that's okay, it's a look into how nuanced the mechanics are in this game. Others already mention clarity, but for me it's kind of weird how the slimes and bats can get stuck inside the doors, perhaps just move them to one side?
Appreciate the effort you've put into making it so you learn new game mechanics as you complete the different levels instead of just explaining everything upfront. Also having everything bound to keys (I don't remember if you mentioned it but I immediately hit 'R' when I screwed up and dropped a key into the spikes) was really helpful. The keys in the slimes were hard to find - they really looked like mouths at first!
That said the level design was fantastic - the epitome of simple to learn but hard to master. If I had to add anything it would be a level counter; I don't think I would have skipped the last level if I knew I was about to win. Overall excellent game!
Really fun puzzle game that slowly gets harder. I enjoyed how you used the color grey and how you slowly introduced more features. The last level was a little annoying because I died at the part where the grey slime dropped and had to redo. I think it would be better to show who has the key other than a slight change in the sprite.
I think 14 deaths isn't bad. Great work!
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