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Hall of Palettes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3 | 4.265 | 4.265 |
Overall | #4 | 4.294 | 4.294 |
Presentation | #6 | 4.471 | 4.471 |
Concept | #9 | 4.324 | 4.324 |
Use of the Limitation | #14 | 4.118 | 4.118 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
wer8888, Goobeart
Software used
Godot
Use of the limitation
For some puzzles, you are the enemy and you have to find a way to defeat yourself to progress.
Cookies eaten
~2
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Comments
Very good game! Looks great!
Well made levels and great concept.
Really good game!
LOVE the style (still hoped for a fullscreen button) - got stuck on this level
Needs a way to show which creature has the key without slaughtering averyone and restart
Excellent visuals and audio (music still playing as I type)!
Jump distance is really short but I guess it is due to the limited screenspace
Please find a way to have keybindings adapt to non QWERTY keyboards (Unity does it natively now, there must be something to do it on Godot)
Once again due to limited space, but you should explain the key transfers to selected creature
I would argue you are an ennemy, not YOUR ennemy (and in this case I’m not sure slimes and bats really are enemies)
Thanks for all the great feedback. If we had a bit more time, wee could have been a bit better with gameplay clarity and stuff like the fullscreen buttons and different key bindings. Maybe in a post-jam update! Thanks for playing. (if you want a hint for the level you got stuck on... find a way to get the blue slime in the chamber on the right before killing the green slime)
Really Great! Visuals are really nice!
Very solid level making skills, you introduced mechanics well, I especially loved the stone slime with the music fade into breaking out of the stone.
Puzzles are very well made, all having a good "aha" moment to them.
The movement feels a bit stiff, especially with the fixed jump height. It can be also a bit jarring to be moving immediately when you switch colors, especially when coming out of the bat you may jump as the slime when you don't want to. There could be a little buffer or animation showing you switch so you have time to react. This combined with the fact that there seems to be some spikes placed randomly on some ceilings made a lot of quick unintentional deaths.
For the first few levels I don't think there was a way to tell who had the key, so it took some trial and error to see who had it when they died.
Very well made! Great Puzzles!
Thanks for the feedback!
Game was a lot of fun! I loved swapping between slimes and bats to solve the puzzles. Really well made!
This is a great game! Really love the fact that "you" have to die to advance the level!