Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

LOVE the style (still hoped for a fullscreen button) - got stuck on this level

  • Needs a way to show which creature has the key without slaughtering averyone and restart

  • Excellent visuals and audio (music still playing as I type)!

  • Jump distance is really short but I guess it is due to the limited screenspace

  • Please find a way to have keybindings adapt to non QWERTY keyboards (Unity does it natively now, there must be something to do it on Godot)

  • Once again due to limited space, but you should explain the key transfers to selected creature

  • I would argue you are an ennemy, not YOUR ennemy (and in this case I’m not sure slimes and bats really are enemies)

Thanks for all the great feedback.  If we had a bit more time, wee could have been a bit better with gameplay clarity and stuff like the fullscreen buttons and different key bindings. Maybe in a post-jam update! Thanks for playing. (if you want a hint for the level you got stuck on... find a way to get the blue slime in the chamber on the right before killing the green slime)