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alialani

82
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6
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10
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A member registered Aug 25, 2020 · View creator page →

Creator of

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Thanks so much for playing and for commenting!

Thanks for playing and for your comment!

Hey! Thanks for playing. I made spacebar as a debug tool for skipping to the next level and forgot to take that out!

Thanks! I agree with your point, definitely could use some UI/communication upgrades.

Thanks for playing and for your comment!

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Black hole looks so pretty! I think the stars are shooting the wrong way if you want them to help it look like we're falling. As a physics teacher, I was super weirded out by the objects flying a way from the black hole. They would get sucked in too! Like others said, I would've liked to be able to move more. I couldn't even tell I was falling in the beginning because there was no feedback for my motion. Definitely a a good foundation!

Very cool 'paintbrush' style! Gameplay was smooth and objective was clear. I didn't understand why I could do damage to the body but felt interested when I discovered it. Loved the music too. Cool stats at the end. Good job to you and the team.

Cute short game. Laughed at the death joke. Would've liked if the underwater currents had an indication as to which way they would blow me. Found it interested that it was just always to the right. I think you also had an opportunity to make the gameplay a bit different on the way up. Also, the blue effect you have on the text is really unpleasant. If you want it to appear pixelated, make it in pixel art! Good work!

Looking forward to it!

Hey guys, nice game! Because there was no time limit (maybe you could do an oxygen level), I did not feel inclined to take any action that wasn't free. I found myself doing the +100 depth most of the time because I didn't want to lose HP or resources. I felt that was the best option because since there is no rush, that's the most efficient option. I got to 4,700m!

Hi! Nice little game. Since you can't really move side-to-side that much, I actually felt like being x2 bigger was worse for me because I was just eating more rocks. The second time I played, I had the great idea of skipping x2 and going straight to the gold digger, but the game doesn't let you do that! I also wish I could go up and around instead of only downward with a few degrees left or right. Because of the low mobility, it just feels like I have no control, and if a chunk of gold spawns, great, but otherwise I just die because of bad luck. Otherwise, great potential! 

Hey! Cool idea for the theme. I solved it in the end, but I would've really appreciated it if the file explorer shortcuts worked here. Like backspace to go back a folder or enter to open. I wished minimizing actually minimized. Sometimes closing a window closed the parent folder (I assume that's the way it's scripted). Cool idea and nice execution!

Great job creating the vapor-wave vibe. I think the pink and blue energy floors were an interesting mechanic, however, I think it was very hard to lose the game though. The remaining steps is way too high. I played twice and even if I wasted steps I had like 170 steps left. I would revisit that number to try to make it challenging! Maybe find the most optimal path, and limit the steps to a little greater than the steps required to play perfectly. Great job!

Great job for your first jam! Tell Aira the monsters and character are really cool! I think I would appreciate if I could place torches to see more, otherwise, visibility is really low. I dug straight down for like 2 minutes before I met an enemy. Great work!

Looks and sounds really nice! Great job to the team.

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Interesting foundation for a game. I wish there was more reason to use the flying, it was fun but not very useful. I wish there was more narrative to help me know where I'm going and why I'm shooting the baddies. Am I rescuing someone trapped in a cave? Good job!

Here's my full gameplay for your own documentation: https://outplayed.tv/media/xba2N5

Great job creating a mysterious atmosphere without forcing it Loved the low res vibe. I do think the dialogue with the little girl was a bit long, but in general, I was interested to learn more about what was going on. Good job to the team.

It do be like that sometimes

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Hey! Thanks for commenting. This should work on all browsers. The game is also available on Armorgames.com. If that won’t work, then I wouldn’t know why.

Pretty fun! I don't speak the language so it was weird for me, but I still enjoyed it. 56 was my score but I think I can do better!

Thanks for your comment and for your feedback! I agree, although I think a zoom in/out would be good too.

You can email me at aliahmadalani@gmail.com 

Thanks a bunch for playing and for your feedback! I think the sound is the weakest aspect of the game. I got a little carried away using blender for the first for my all my models, so that probably contributed to inconsistency with the visuals. Thanks again for your comment!

Thanks for the comment and for your feedback hbb.

Thanks for your comment! I have plans to continue working on this game. There’s a lot that I believe can be improved on.

Super cool idea! The music is great and the visuals are cute and charming. I think this was super well executed and the puzzles definitely made me think and act in a little bit of a panic sometimes too. Great job!

Thanks for playing and for your comment! Khet was definitely an inspiration. Give your game another go, I’m sure you’ll come up with something cool. If you ever do, would love to see it!

Super neat! Really good idea, very well executed. Visuals are super cool and snazzy. Loved the slowmo when colliding, really adds a dramatic feeling to losing. Very good work!

Super neat! Really good idea, very well executed. Visuals are super cool and snazzy. Loved the slowmo when colliding, really adds a dramatic feeling to losing. Very good work!

Thanks for playing and for your comment! I would've added lots more levels if not for the time constraint. Thanks again! <3

Thanks for playing and thanks for your comment! 9/10 is super flattering!

Thanks for playing, and for your comment! I'm glad you appreciated the sound design, I made all those sounds with my voice. Thanks again!

This was absolutely fantastic! Hurt my brain, but felt so amazing when I passed each level. Great job with the puzzle design, art style, and overall aesthetic!

Cute and charming, also spooky. Fun little play.

Nice concept and very charming art style! I liked the strategic component added with the reserved potion mechanic. Great work!

Thanks for playing and thanks for your comment! I'm glad you enjoyed it!

Great concept! Wall jumping was hard to do, so I just ended up jumping up a single wall to get around. I also thought it was kind of annoying when I pressed space as I was dying and it caused me to retry Trip when I just wanted to retry Trap. Aside from movement, I thought this was a super well done submission. Great job!

Exceptional idea! Very well executed. Follows the theme and limitation to a tee! Super charming art style and I love the music too. Great job!

Interesting concept! I thought the gameplay was clear enough without the table of combos on the left. I think it would be better without it. It gives a chance for the player to learn if they are unaware of how RGB colors mix. Great job!

Really good looking and simple puzzle concept! I thought the movement was really awkward to understand. I couldn't get the hang of it at all. Other than that, really good job!