Thanks so much for playing and for commenting!
alialani
Creator of
Recent community posts
Black hole looks so pretty! I think the stars are shooting the wrong way if you want them to help it look like we're falling. As a physics teacher, I was super weirded out by the objects flying a way from the black hole. They would get sucked in too! Like others said, I would've liked to be able to move more. I couldn't even tell I was falling in the beginning because there was no feedback for my motion. Definitely a a good foundation!
Cute short game. Laughed at the death joke. Would've liked if the underwater currents had an indication as to which way they would blow me. Found it interested that it was just always to the right. I think you also had an opportunity to make the gameplay a bit different on the way up. Also, the blue effect you have on the text is really unpleasant. If you want it to appear pixelated, make it in pixel art! Good work!
Hey guys, nice game! Because there was no time limit (maybe you could do an oxygen level), I did not feel inclined to take any action that wasn't free. I found myself doing the +100 depth most of the time because I didn't want to lose HP or resources. I felt that was the best option because since there is no rush, that's the most efficient option. I got to 4,700m!
Hi! Nice little game. Since you can't really move side-to-side that much, I actually felt like being x2 bigger was worse for me because I was just eating more rocks. The second time I played, I had the great idea of skipping x2 and going straight to the gold digger, but the game doesn't let you do that! I also wish I could go up and around instead of only downward with a few degrees left or right. Because of the low mobility, it just feels like I have no control, and if a chunk of gold spawns, great, but otherwise I just die because of bad luck. Otherwise, great potential!
Hey! Cool idea for the theme. I solved it in the end, but I would've really appreciated it if the file explorer shortcuts worked here. Like backspace to go back a folder or enter to open. I wished minimizing actually minimized. Sometimes closing a window closed the parent folder (I assume that's the way it's scripted). Cool idea and nice execution!
Great job creating the vapor-wave vibe. I think the pink and blue energy floors were an interesting mechanic, however, I think it was very hard to lose the game though. The remaining steps is way too high. I played twice and even if I wasted steps I had like 170 steps left. I would revisit that number to try to make it challenging! Maybe find the most optimal path, and limit the steps to a little greater than the steps required to play perfectly. Great job!
Interesting foundation for a game. I wish there was more reason to use the flying, it was fun but not very useful. I wish there was more narrative to help me know where I'm going and why I'm shooting the baddies. Am I rescuing someone trapped in a cave? Good job!
Here's my full gameplay for your own documentation: https://outplayed.tv/media/xba2N5
Great concept! Wall jumping was hard to do, so I just ended up jumping up a single wall to get around. I also thought it was kind of annoying when I pressed space as I was dying and it caused me to retry Trip when I just wanted to retry Trap. Aside from movement, I thought this was a super well done submission. Great job!