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Great concept! Wall jumping was hard to do, so I just ended up jumping up a single wall to get around. I also thought it was kind of annoying when I pressed space as I was dying and it caused me to retry Trip when I just wanted to retry Trap. Aside from movement, I thought this was a super well done submission. Great job!

I realize I may have forgotten to have a jump buffer on the wall jump, so If you hit spacebar too late after leaving the wall it'll still count your input :/

I thought I had changed the buttons to not auto-focus, as to avoid the issue of immediately retrying... but I guess I forgot to add it onto the "out of time" screen.