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A jam submission

AurothView game page

Slay the ancient evil that has caused ruin to most of the life
Submitted by Sodoj, TrAceX, Derpyzza — 17 minutes, 37 seconds before the deadline
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Auroth's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#34.2504.250
Overall#44.0634.063
Presentation#64.2754.275
Enjoyment#93.9753.975
Use of the Limitation#333.7503.750

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Three of us (Sodoj, TrAceX, Derpyzza)

Software used
Unity, VSCode, Krita, Blender, Photoshop, MingW-64

Use of the limitation
Main goal of the game is killing the enemy in one hit. Player increases their strength by destroying certain targets using one hit. The player character also dies in one hit

Cookies eaten
None at all ._.'

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Comments

Viewing comments 20 to 1 of 34 · Previous page · First page
Submitted

This absolutely rocks! I especially loved the intro with the music and story. The boss is very impressive and cool looking, Awesome job!

Submitted

Visually is amazing, a bit hard for me but because I suck at these kind of games. If you did this in a weekend, congratulations!

Submitted (1 edit)

THIS IS AWESOME, I love it!! I absolutely love how you managed to make a boss fight not only with the time constraint, but also complying with the one-hit limitation. The power level thing is such a genius way to make a boss fight work with the one-hit limitation thing and I LOVE THAT. This is really awesome, I love every bit of it!! <33

And the player character is SO CUTE. ASFDFSDFSD. I LOVE THEM. SO CUTE!! 

Submitted

Very interesting game, I like the platform style but felt like the combat needs a little more polishing. It's hard to see the enemy attack coming at you, and the player skill felt a bit underwhelming.

Other than that, I had a blast trying to kill the boss, it's a very challenging fight and I think the game is good for just 3 days. Good job!

Submitted

Really nice mini game - impressive what you’ve done in this short time. Killing the end boss really took some time and is really hard.

Developer(+2)

hey there! thank you for the kind words, i really appreciate it :D
and yeah the boss is pretty hard haha, adds some challenge to the game :D

Submitted(+1)

Great story, great teamwork. Everything is perfect!

Submitted (1 edit) (+1)

Well-made game that gave me a nice pastime. Graphics are sweet, gameplay is interesting. I appreciate your effort. Keep going! You're a good team! 5 stars!

Deleted post
Submitted(+1)

Good work on this game, very good for 3 days, good luck on the jam mate

Submitted(+1)

I love the art on the main character and the skeleton was appropriately terrifying as well. Nice work! 

Submitted(+1)

Awesome job for a 3-day jam, you are great!!

Submitted(+1)

this is super nice! a fully functioning boss battle with a wholly consistent tone! i do have to appreciate those bunny sprites because i'm aware how much effort it can take to animate a whole 8-direction sprite.

Developer

hello! thank you for the comments, i really appreciate it! im glad you enjoyed our little game, and yeah the bunny was a tough challenge for me hehe.
i did learn a lot from it tho, so it's all good in the end :D

Submitted(+1)

"Yo, this game is only able to be made in 3 days,  so don't go to hard"
This game:  You ready for a a ride?

Great game, highly recomend it. Can barely beilive it was made in a mere 3 days for a small jam.

Developer

hey there, thank you for commenting and playing!
yeah haha, we decided to go kinda ambitious on this one. glad to see you liked it tho! :D

Submitted(+1)

Very good game! I like that the character that is in 2d does not look like a plane. this is the best game that I saw in the jam. Great job!

Submitted(+1)

Love it! The player character is so well done. I love the movement, the charge shot could be easier. The little intro scene is so cool, it let me figure out the controls and added a really cool backstory/setting. Some of the targets were not breaking when shot. Great Jam!

Developer

hey there! thank you for the kind words, i really appreciate it :D

the targets were not breaking because you are meant to charge for longer every time you break a target, which we didn't really explain very well whoops heh

Submitted

The movement felt good, it plays exactly how I imagine it would. The only problem I encountered was that the camera drift to the left slowly it made plattforming way harder. Otherwise the dash was good, nothing to add there.
The shooting is a weird one: The act of charging feels good and satisfying, the actual attack on the other hand feels weak and misses a certain punch. This isn't helped by the fact that I somehow miss stuff despite it visually connecting.

The audio was alright. A bunch of sfx was missing for the bosses attacks and actually getting hit, it made it reallly hard to dodge and made getting hit even more frustrating. The hitboxes being a bit wonky doesn't help.

The visuals are imo the best part. The overall pallete is nice, although the desert is a bit bland. Since it's a 2.5d game, there's an interesting dichotomy with the graphics.
The 2D art of the main character is excellent - the death animation especially is cute :> (but when diying over and over too long :<).
The 3D stuff is just okay - it feels overall lifeless to me, compunded by the lack of cohesion between the different parts. This comes into play with the skeleton boss, whose texturing work feels way out of place with the simplicity of the rest.
Though I must give credit 3D art, especially during a jam is pretty impressive.

So overall a interesting game,  but missing alot of polish
It might just be that I'm incredibly bad at it :|

Submitted

Great work i love the main character and the sense on scale!!

Submitted (1 edit)

i like the art, i didnt know how to damage some of the bosses targets though

Submitted

a bit unexpected, but very enjoyable

(1 edit) (+1)

Didnt make a game so cant rate, but I can play and comment!

*casually makes a massive boss fight in a 3 day jam*

Fantastic work! you really managed good gameplay with a sense of scale. The visuals are very lovely, I love the player character and the world is super nice! Ducking and using cover from skulls and the blast waves was quite enjoyable!

I love the directionality of the player,  moving around was super neat and yall nailed the effect.


Now some criticism/feedback/nitpicks that given the time frame is probably unreasonable to have spotted fixed/changed but I will say anyways:

There was a bug/feature where dying kept your power, so the game became kinda easy. Not sure if its intend but if it was I am not a big fan, kills alot of tension and creates a sense of anticlimax imo. Not enough of one to not be enjoyable but still, I PERSONALLY would prefer to have that rush of "Yes! I did it". 

this one is very nitpicky on my part but I think it should be said, the themeing felt all over the place. Your a small little rabbit in a desert, then floating islands, fighting a skeleton by shooting trees. Just didnt feel cohesive at all. I think it would have been better if the skeleton was in the desert too, or if the floating islands was the starting area. That and have the tree targets be Crystals or something more "magicy" for lack of better wording.  Again this one is super nitpicky, and all of the mentioned aspects were great standalone! I really loved the components in isolation.

There was some texture shenanigan's with the character resolution, I think this might have been do to compression settings? 


Again those are just some points. Overall I had fun and thought it had a amazing sense of scale. The visuals were all very nice and its was nice to have a really cool sense of context that many jam games miss. Why are we here, demon did the bad. What are we doing, Killing em. Boom bam, good stuff.

Really great work!


Also note, make sure you set the other devs as admins on the project!

Viewing comments 20 to 1 of 34 · Previous page · First page