I liked this game a lot! The graphics with the filters are so coo. The invisible walls aspect is a little hard to see because the screen is zoomed out so and the character is small, but I understand the intent. I had two music tracks playing at the same time while playing on the WEBGL version, so that's probably a bug or something there, because the cacophony was driving me crazy. The enemies I feel were way too aggressive for my reaction time, so maybe I just was not that good at shooting lol. That being said, great game!
Play game
Dark Shots's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #14 | 4.063 | 4.063 |
Overall | #51 | 3.078 | 3.078 |
Enjoyment | #70 | 2.688 | 2.688 |
Concept | #81 | 2.875 | 2.875 |
Use of the Limitation | #84 | 2.688 | 2.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Loxmer larson - Creator, loxo3000 - composer and Ducki - modeller of the revolvers
Software used
Godot,blender and pixelorama
Use of the limitation
You have a time limit which reduces each second and it ties in with the 'lore' of the game that you injected yourself to get a spotlight. Your attacks will also reduce the timer.
Cookies eaten
0 sadly
Comments
Gorgeous graphics! I became a little confuse at the beginning, because the first enemy only appears in the 3th screen and after you walk around a bit… But, after that, the game was great!
Nice job!
Great presentation. I like the dynamic music, the screen shake, the neon esthetic, the cathode-ray tube filter... good stuff.
Unfortunately the controls felt just a little too slow and stiff. I basically could not destroy an enemy without losing 1/3 of health, so on any screen with 3 or more enemies... I was basically stuck. :)
I also noticed that you can continue to fire, even after the enemies have destroyed you.
Thank you for your feedback! You're the first person to feedback on the controls so I'll look into it. The game sometimes will make you fail and it is like trial and error. I suggest moving fast and shooting rapidly at the enemy would be the best option on all enemies of course which is pretty basic. I'll fix that firing bug in the update I am currently working on.
it certainly looks really nice. but it is very frustrating cause you cant really see anything which makes dodging shots a nightmare.
your own shots not hitting accurately is also very annoying.
that said, after playing i read the description and noticed there is a timer implemented? i did not noticve this at all in the game. maybe you could make that more obvious.
The timer is the needle meter that is shown beneath the health. The upcoming update will show indicators of the needle running out with an effect.You're meant to move around always to dodge the shots,the shots not hitting accurately will be fixed in the update I am working on right now. Thank you for your feedback!
Although the concept appears to be well-thought, I had some difficulties with the gameplay and how the limitation was implemented. The shooting mechanic can be frustrating as it is not really accurate or maybe the bullet is too small I guess (most shots misses) However, the presentation is quite good as well as the lighting, music, and graphics all worked well together.
I loved the concept!!! The idea of having the vision on a rounded screen gives the game another mood, apart from the lighting and animations!! I had a lot of fun with the game!! I really liked the song, I just thought the mix was a little confusing. The gameplay music is much louder than the title screen, and you can't almost hear the SFx in the gameplay. Which by the way are very good shooting sounds!! Oh, it's kind of sad for not being able to hear them so well. But it really is a wonderful game!! I will play it for sure!! I loved his vibe
Excellent presentation and the shooting feels good too, not sure why the walls are invisible though. Constant invisible walls left me confused.
The presentation of the game is really good; I love the dynamic music. Although I was only able to get to the third screen because I kept getting stuck on geometry, and I was a bit lost as to what I was doing. The concept and presentation are good and the gameplay is there. I just think a bit more direction for the player might be good and having the exits be clearly defined. Still a really good looking game!
It seems to be solid conceptually, but I had some difficulty with the actual gameplay. Seems like every shot I took would miss! Presentation is pretty good though...sounds, music and graphics worked well together.
Leave a comment
Log in with itch.io to leave a comment.