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Yeah. I don't think it's actually challenging "hard". I just miscalculated the difficulty. As my skill level is the one being used to playtest this, you need to be within a very specific range of skill level. Once it's just a bit lower, it's hard and once your skill level is a bit higher, it's monotonously easy.
I'm actually making another patch(? idk) for this so I'm trying to make that difficulty scalable. I get the feeling that it's even harder than the original but at least it's more consistent... I think.
I love this game. It's sooo good. The visuals, the music, the smooth freaking gameplay mphhhhh. I knew Celeste and Jump King would go hand in hand. I spent the last 30 minutes just trying to do some cool stunts and chaining them to smoothly get to the highest level I could muster. For me, this is already the perfect game for this jam.
Outside of the jam's criteria tho, I hope you add delta time integration and optimize the game. I think it's vital in such a mechanically-intensive game but I understand why you didn't care too much about that since you only got 1 week.
Ehehehe. That’s true. I overlooked the difficulty of the game.
As for what you said about other games, for many of us, it’s usually very hard to tune the difficulty after developing and testing it ourselves in a very condensed time frame. It’s like having a highly-experienced player who understands the ins-n-outs of the game playtest it. Difficulty tuning is definitely a skill that takes experience especially without playtesters.
I’ll try to learn from this and try to gauge the difficulty when developing games for jams next time.
I’ll admit, the difficulty scaling was a big oversight. There are some cases where you don’t have a match at the start so the only path left is losing. I’ll try to implement some safenet at the start of the game after the jam.
Hello. I’ll only modify the game after the jam as that would be against the jam rules I think. The current game version submitted is the one that is being rated so it’s ok to rate it upfront without giving a chance to modify the game entries. With that being said, I’ll try to put on tutorials in the form of graphic hints after the jam if I have the time.
For the beginning cases where there isn't a match, ...I simply did not take it into account ehehehehehehe. I was way too numb at that point and thought it was just natural to lose and try your luck next game. Damn you really have good ideas. Your misunderstandings are better than the current gameplay . I should've done that tile swap thing if you fail to pop a group of tiles.
You thought it was some high-iq heaven-breaking gameplay but it was me! Hooke' Law Enthusiast! Thanks for playing the game. I'll try to go for a full playthrough of all the games for this jam after my exams are done.
when there aren’t any, you take the hit and form another 3 match by yourself ehehehe.
As for the timer, yeah. I can’t gauge a proper difficulty bc I’m just numb at it at that point of the development process.
Dude, great freaking job with the art. I love how sudden the gameplay and the context are. I just played your game without focusing on your page and now I'm suddenly in some pizza land where I gotta throw pizzas at people and get their money once they die. Good thing I came to your page after that.
Really Cool Game dude. Although I'm not really good at it, the gameplay's really good. Now if only I can understand raycasting(i don't even know what the science of colliding particles is). Damn the 3d's awesome in this thing too. You also had a menu with prompts. This game's complete af
When I first played it I wasn't expecting a full mind-bending 3d. Got scared and fascinated at the same time. Whew! That was an experience. Also, I saw the boss flying to the tv before fighting him. Damn, the level of detail.
Nice concept especially for the theme but there isn't any synchronization for the two dimensions. It's like you just play the top one and then the bottom one after. With good level design that takes advantage of that, this would be really nice.
...How did you complete everything without using jump... You could time your jump with the pulse to avoid getting hit. Anyways, I agree with you. The events and tutorials go too fast. The player has no control over its pacing. I'll try to involve the players more in the story and learning skills too. Thanks for playing.
Hello. I just wanna point out some problems. With the void shortcut blessing, sometimes when you die and retry, you spawn back at the first level. Also with the void shortcut, the 2 bosses in these levels behave a bit differently with regards to their patterns in their early phases.