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Voyage To The Great Sea's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #5 | 3.560 | 3.900 |
Overall | #8 | 3.286 | 3.600 |
Polish | #13 | 3.195 | 3.500 |
Artistry | #13 | 3.469 | 3.800 |
Theme | #18 | 3.651 | 4.000 |
Challenge | #20 | 2.556 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is not really my type of game, but it was plenty of fun :D I love the artwork, the interface, the sound effects and all the feedback you get (moving the boat feels awesome, and the effects when battling are very cool) I definitely didn't expect a game like this, but it was a welcome surprise !
Thank you, Baturay!
It is really cool, I like how you need to make sure that you will win against the enemy while at the same time thinking about mana👏 I like the kind of golf controls. the game is a quite polished, good menu with responsive buttons. I finished the game, there is even a story👀 I enjoyed playing, GG
Thanks for trying it, roboMarchello!
Hi! I played your game on stream on the Pygame Community Youtube channel. If you weren't in the stream, and wanted to check out my playthrough and opinions, there are timestamps in the description. Apologies for any audio cutting issues.
Also, a note: Using assets made outside of this jam (with some specific exceptions) is very clearly stated to be against the rules.Thank you very much for playing, we are appreciate it!
Speaking about "made outside jam" asstes: we've been focused on gameplay and technical systems, there is no "standalone" artist in our team. We take our risks =)
While I do appreciate the difficulty in making your game look good without an artist (trust me, I've been there), rules are rules, after all. Please do not risk breaking them again :)
First run, I had a bug with the mana where I had 20+ and it said I had ran out. Second run I got stuck twice and the game crashed. Very innovative game tho, reminds me of pokemon but easier.
There ane a lot of bugs, i havent been able to catch them all. This one, that you are describing, i'll catch it!
The sounds effects really goes well with the graphisms. The gameplay is simple but effective, as I had a great time playing this game. Congrats!
Thank you for playing, McNieps. Sound effects was created with sfxr.me, you may try it for yourself. The music was composed in famitracker by ours composer, Mikhail Panin.
one of the best games i played so far
Wow, there are a lot of good games in this Summer Jam. Thank you, AndreyVarvar!
This game is pretty sick, i played it for a while. The autobattling system was cool and the movement mechs were extremely interesting. Great job!
Thank you for your time, Two119!
Damn this game slaps. I'm all for RPG Billiards man
Thanks fo playing, Suikyoo.
Traveling by sea and fighting with the mobs of the different places to reach level 15 and defeat the abyss was a lot of fun! I really liked the movement system!
But I didn't understand how the difficulty works, I just understood that the places farthest from the abyss were easier than the places next to it, but I'm not sure if that's right.
Hmmm, at this time there are three levels of difficulty marked with colors: green, yellow and red. Abyss can not affect on surrounding portals, BUT thanks for another game mechanic idea =)
Watching the tstreams I realized that the colors determine it, the problem was that I have color blindness and I saw the same color on all the places xD