The OST gives SuperTUX vibes.
The programmer art in the UI I was not expecting.
As usual, I love puzzle games.
Stickman is so funny vro :sob:
I got to this part, and my character is just too FAT to move through.

I tried jumping from both sides, but it didn't work.
The platforming was hard, considering how slippery the player is, but I'm no stranger to slippery player movement, so the game had to literally softlock me in order to stop me from progressing lol.
The music is catchy, I like that.
I wonder why pressing Enter stops time? Is it a pause button? Idk.
I'm sad that I couldn't play the whole level, though.
The buttons inflating when you hover over them is so cool.
I won and died at the same time lol.

The sound when hitting the trees is... let's say responsive... a bit too responsive... (the sound is playing every frame)
never found out what the three slots are for. I avoided the spiders. I tried exploring the map, but I somehow died lol (I think the timer ran out or smth).
I really liked the animations and the VFX, like card highlighting, card outline, etc.
SFX are scrumptious.
I have no clue how to play poker, but my Balatro experience helped me to get back half the frozen funds (if I understood correctly). The game froze right before I had to select the best hand for the second round.
Most of the time, I had more cards than my opponent; I'm not sure if that's intended. The game let me drop just one card instead of two sometimes.
I think I would've enjoyed the game more if I understood what on earth I was supposed to be doing, though.
I tried both the jam version and the post-jam version, and both had the issue.
Music is VERY GOOD. I liked it a lot.
My high score is somewhere in 20.000. Why don't I prove it? It's because I got to the point where the game softlocked at the empty Augment selection screen. There is no way of going around it or closing it, as far as I know.

The game was super engaging, but that may be only because I like Vampire Survivors-type games.
I liked this game SO MUCH. I'm a big fan of puzzle games in general, but I never thought about the Sokoban puzzle, but with more variety.
Also, the music SLAPS. It's so good.
The little teddy bear sprite is so cute.
Types of ice cubes are hard to distinguish in the beginning, but you get a hold of them in later levels.
In level with a row of mammoths, when only 1 pool remains, if you send a mammoth cube into another one that is already on top of a pool, the level is considered completed.
Took me ~30 minutes to beat all the levels.
Fell down out of the map so hard, even snow stopped falling lol.
I adore how the player sprite is moving.
The crystal collecting part is tedious because every time the green bar is on top of the gray one, it just shoots out. I managed to beat the game in ~10 minutes.
Game feels repetitive after the second level, would've been great if there were stakes, like "you have to collect this crystal before the enemy reaches you" or idk, enemy combat or smth. I want more action, ok!?
I liked the music; it fits the game perfectly. Props to the music creator for that.
Interesting idea, but I feel like the random factor is a bit too unappealing. The power-ups do not justify their cost. Unfortunately, I wasted 1 ghost, 1 double money, 1 triple money, and 1 magnet (a total cost of 165 ice coins) to get only 50 coins back :P. In these types of games, I expect to have a long-term investment strategy: if you save up your coins, you will unlock more powerful powerups, which will lead to earning more coins, which will lead to unlocking even more powerful powerups... You get the idea.
I feel like I'm colorblind lol, there are like 4 magentas, and I mess them up a lot.
Also, at least some SFX to keep my ears busy would be nice.
I really liked the slider in the shop.
The game is interesting to play, though I would've been grateful for a tutorial on how it works :)
At first I thought my goal is to visit every single node, because the game did not end no matter where I went, but playing later levels made me realise I had to reach the "goal" node. The reason I couldn't beat the first level was because the goal node ended up on the teleport node, so the level became unbeatable...
The game is cool, but once you realise how it works, it becomes pretty easy. Took me ~2 minutes to beat all 6 levels. It would've been better to handcraft them for better experience.
The UI is very good, I like it a lot!
I may be biased, since I love puzzle games, but I liked this game.
Level 1: follow the enemy to not let them paint anything
Level 2: take all the guns and let the AI live to assert dominance
Level 3: spawncamping
Level 4: can't follow :(
Level 5: Betrayal
Level 6: rage quit
A fun game, though, I don't really want to grind back to level 6 honestly. The music is nice, the AI is good (most of the time).
I must admit, I was sucked into this game for a long time! I could not figure out how you could get such a low time on some levels, and honestly, some levels weren't as fun (annoying to deal with), but others were so captivating! Having the game play out with all the deliveries going through each other without colliding is sooooo satisfying.

A very short game. At first i thought it was like Slither.io, but then i discovered that you need to physically touch the other snakes to eat them. Died once, then couldn't get myself killed, because i was eating the enemies too fast. Also, at one point the counter broke and said i won once it just so happened to become '64/64'. Lack of something like music in the background was very noticeable.
This is the first game I played, so excuse me for my harsh judgement. Apart from all of that, i think it's a little engaging.
the planets have been generated using deep-fold's pixel planet generator: https://deep-fold.itch.io/pixel-planet-generator
but everything else is drawn by me. Thanks a lot for playing!