Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Franco C

115
Posts
4
Followers
1
Following
A member registered Jun 26, 2023 · View creator page →

Creator of

Recent community posts

I really like the parkour, the enemies and your bullets, and its power-up system.

Althoug it's hard to understand at the beggining, it becomes so fun

It's really fast and fun, and requires a lot of concentration. I like how your shot will always get to the point you click, so you can adjust your strength and trajectory. The idea of getting your gun after it hits the enemy or touches the ground makes a nice gameplay. 

I feel that the game modes aren't very differen from each other, as the only thing that changes are the shots per second of the enemy, right?

Coordination and sync is great

I like the voices of the characters, and I really love how the scene can move and turn all the way around in such a smooth way.

Unfortunately, I don't have any idea about how to play blackjack, so I was just giving cards to the ones who needed and pressing "Finish round" for three times, but I didn't get to the end of the game as I didn't see wether the game was progressing.

By debugging your code I discovered that I had to pip install pytmx. And that you need a `time.` when `pygame.Clock()` in the main file. You also need to put data folder and graphics folder inside the code folder. In code\sprite.py you have to change 'get_frect' by 'get_rect', same with player.py

And it worked! Until I fell to the abyss because the player was too slow and had to restart the game because it doesn't respawn. So then I changed the player speed manually and it turns out it's a funny game to play (for the 10 seconds it lasts), as you bounce off the walls when you jump and walk at the same time.

I don't know if there is something more than this, because I just disappear when I escape the map.

Relaxing game, felt like undertale, but counterintuitive controls made it special.

I don't get why would the player change the position of the blocks, as he can just press A to collect them, and you can't avoid trees. Also, I did not get how to win the game, but collecting fireflies in that nice forest feels confortable.

(1 edit)

I think I did not clarify that the player has to collect the tacos, and that the tacos spawn on the sky and you can only see them with the vision area :,)

Thanks for playing, tho!

It's so fun and challenging. Very smart AI (it killed me more times that I would like to admit) and gameplay

Last exercise of easy mode is quite complex, but I understood it was cos(pix)*cos(piy)=0


Nice math game, performance better than Geogebra, and exercises were so good that the whole educational system seems wrong, knowing what I know now. It also shows how 64x64 is not enough space for a mathematician who wants to explain the escape velocity of an object near to a black hole, so fits theme.

(1 edit)

I love this game; it's simple, fun, and has much features. The sand falls by gravity in a way that was likely hard to do, and the music it's perfect with such a dynamic game.

Also, you can leave the map using grenades (and then you can't enter again, lmao)

I didn't understand anything, but I really liked it. Respawning everytime I killed a red person was weird. Collisions with the walls are awful, though. And it is too hard to press left ctrl and W at the same time with only one hand.

(1 edit)

(oh no, I think it doesn't display)

THE JUMPSCARE :''''O

It's hard for me, but I really like the burning light and inertia, and the level design.

Great!

I love the fall at the beggining, the animations, the water mechanic, being picked up by a bat, and the fact that you don't die, but you just fall a few meters. IT'S AMAZING.

This parkour is hard. I liked the music and the artistic style.

I would like to have checkpoints, because the player is slow, and starting so far from parkour is nice when you start playing, it gives you calm, but then it's exasperating.

The red text of the story is hard to contrast and read, but the story is interesting.

Good game!

I like that in level 2 you can't see the future, so every movement is a leap of faith.


I got r1ckr0ll36 very hard.

I love the atmosfere, and the first time I heard a crack and a tree falled in front of me was terrifying!

Oh, I thought it would take my coins or make the upgrade more expensive

Thank you!

The jump and speed are completely unbalanced, so the challenge is to don't get out of bounds! I think the idea was completely different, but it still was a game.

I think level 2 > level 4 > level 1 > level 3, because you can just skip level 3 jumping it, but you have borders so you don't fall, different from level 1. On level 4 you have a city, and you need a perfect timing in level 2.

(2 edits)

It's fun that you can transform into your enemies, and I like taht when you jump you have low-gravity.

Is interesting that the game runs perfectly when my camera is pointing the floor, but it gets laggy when I try to see the horizonts.

I enjoy fighting in this game. But I can't reload when I die, so I have to refresh the page. My highest score was 105

It's very clever how you must remember your position because you can't see yourself, even if you can use the walls to know where you are, it isn't safety because there is no place to move to if the lights are behind you. 

My highest score was 400 (I didn't round it), and it requires a lot of skill

It feels so calm, just like being a girl catching fireflys and running away from dark monsters. A lake and lively trees...

I don't understand how to buy upgrades. I've opened the shop and sold fireflys for 12 coins, but when I click the "upgrade" buttons to buy an upgrade for 8 or 10 coins they don't react.

(1 edit)

The explosion when you die is AWESOME

I'm sorry to hear that!

The idea was to find a "secret" torch path, and then a person would tell you about collecting mushrooms under the large normal torches.

You're not the first to tell me that, so for the next one I'll try to add a better way to guide players through the game.

Typing a whole word and long patterns is a great idea! I should make it if I update the game

Thank you for playing!

Is incredible!
A lot of items and actions to do, always feelling something is chasing you, nice animations and a lot of obstacles and boxes to interact with.

I liked it a lot

The art is awesome, and camera movement is nice.

But I don't know what to do, and I can only jump with nothing else happening.

At least, I think it's the game that fits the theme the most

It was complex to understand how to play (even after hearing the speech), but it is interesting.

The animations and sounds are great, and I really liked the old TV effect.

Pretty simple, but fun to play. I can spend a lot of time playing it.

It would be nice to see the cube chasing you jump when it has to, rather than always being the same height as the player.

It's impressive

I liked lot the art and enemies. Very good

Liked the short and funny story, also, the transitions were great.

Really liked the map design and roomba movement, even if it made it harder

I really liked that there was a tutorial and a menu.

Escaping the deadline by jumping and propelling yourself felt great, and there were a lot of challenging levels.

I think I had the opposite; The music froze, sometimes, and everything else kept working.

It's amazing; moving blocks mechanic is very soft and nice, and I really wanted to destroy my computer when I moved a block to a corner and had to reset the room :(. Also. art is beautiful.

Loved it

It felt awesome, the game was VERY intuitive and easy to understand, and really fun to play.

I think the collision system didn't was fair, but that made the game more challenging.

One of the best games that I played on this jam.

Thank you!

I thought the images had all the same resolution (because if a button had 256x300 pixels in screen, it had 128x150 pixels in the editor, and tried to do same with every image), but I’ll check it and improve the art in general, I could add levels even.

I’m very happy it finally worked.