I really like the parkour, the enemies and your bullets, and its power-up system.
Althoug it's hard to understand at the beggining, it becomes so fun
It's really fast and fun, and requires a lot of concentration. I like how your shot will always get to the point you click, so you can adjust your strength and trajectory. The idea of getting your gun after it hits the enemy or touches the ground makes a nice gameplay.
I feel that the game modes aren't very differen from each other, as the only thing that changes are the shots per second of the enemy, right?
I like the voices of the characters, and I really love how the scene can move and turn all the way around in such a smooth way.
Unfortunately, I don't have any idea about how to play blackjack, so I was just giving cards to the ones who needed and pressing "Finish round" for three times, but I didn't get to the end of the game as I didn't see wether the game was progressing.
By debugging your code I discovered that I had to pip install pytmx. And that you need a `time.` when `pygame.Clock()` in the main file. You also need to put data folder and graphics folder inside the code folder. In code\sprite.py you have to change 'get_frect' by 'get_rect', same with player.py
And it worked! Until I fell to the abyss because the player was too slow and had to restart the game because it doesn't respawn. So then I changed the player speed manually and it turns out it's a funny game to play (for the 10 seconds it lasts), as you bounce off the walls when you jump and walk at the same time.
I don't know if there is something more than this, because I just disappear when I escape the map.
Relaxing game, felt like undertale, but counterintuitive controls made it special.
I don't get why would the player change the position of the blocks, as he can just press A to collect them, and you can't avoid trees. Also, I did not get how to win the game, but collecting fireflies in that nice forest feels confortable.
Last exercise of easy mode is quite complex, but I understood it was cos(pix)*cos(piy)=0
Nice math game, performance better than Geogebra, and exercises were so good that the whole educational system seems wrong, knowing what I know now. It also shows how 64x64 is not enough space for a mathematician who wants to explain the escape velocity of an object near to a black hole, so fits theme.
This parkour is hard. I liked the music and the artistic style.
I would like to have checkpoints, because the player is slow, and starting so far from parkour is nice when you start playing, it gives you calm, but then it's exasperating.
The red text of the story is hard to contrast and read, but the story is interesting.
Good game!
The jump and speed are completely unbalanced, so the challenge is to don't get out of bounds! I think the idea was completely different, but it still was a game.
I think level 2 > level 4 > level 1 > level 3, because you can just skip level 3 jumping it, but you have borders so you don't fall, different from level 1. On level 4 you have a city, and you need a perfect timing in level 2.
It's fun that you can transform into your enemies, and I like taht when you jump you have low-gravity.
Is interesting that the game runs perfectly when my camera is pointing the floor, but it gets laggy when I try to see the horizonts.
I enjoy fighting in this game. But I can't reload when I die, so I have to refresh the page. My highest score was 105
It feels so calm, just like being a girl catching fireflys and running away from dark monsters. A lake and lively trees...
I don't understand how to buy upgrades. I've opened the shop and sold fireflys for 12 coins, but when I click the "upgrade" buttons to buy an upgrade for 8 or 10 coins they don't react.