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BlobMan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistry | #6 | 3.714 | 3.714 |
Polish | #8 | 3.214 | 3.214 |
Game Feel | #8 | 3.143 | 3.143 |
Overall | #9 | 3.143 | 3.143 |
Theme | #9 | 2.714 | 2.714 |
Innovation | #11 | 2.929 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you have fun throughout the jam?
yes
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Comments
Hi! I played your game on stream a few days ago! If you weren't there to watch and want to see my thoughts, check out the archived video (timestamps are in description):
Hi, sorry for not rating your game earlier.
I think roboMarchello has done a pretty good job rating your game. I'd like to add that it's not easy to fight the boss when it's in the second room (I was definitely unlucky here, as it happened only one time). That aside, it's a really well polished game with a lot of features, great job !
It's impressive
I liked lot the art and enemies. Very good
Nice! There are a bunch of different weapons, enemies, and at least two bosses. There is a lot to explore! Loot in Chests is randomly generated, never know what will drop. The same for rooms, those are chosen randomly👏 Also, there is even a shop, I don't know if I have enough money to purchase a weapon, so I suggest showing somewhere how much they cost. The graphics are great. I like it when you finish the room all the coins come to you. I enjoyed playing, I even was able to defeat one boss😎
What I think I would improve:
The game feels fast, not sure if it was intended. I would either put an FPS cap, implement delta time, or just make it slower.
Bullets are really small, make them bigger to improve their visibility.
The second I enter the next room, the boar jumps on me. I'm not fast enough to react and he does a lot of damage.
Anyway, the game is impressively good for just one week!
Wow... Wasn't expecting someone to actually make fully fledged rogue-lite in a one week jam, that's beyond impressive
And I've had a lot of fun, great game ! =)
This game is really well made, amazing stuff. I especially loved the second level where that enemy comes up, looks so cool
Some feedback though!:
- The player moves way too fast and the camera is perfectly stuck on him, some smooth camera and slower movement may have made this game 10x better for me!
- I can't extract the zip, and it seems when running the source it doesnt save for me, when I quit the game it shows this traceback
FileNotFoundError: [Errno 2] No such file or directory: '../save/save_data.txt'
Thanks for the feedback :) I fixed the saving issue but i think the player speed is changing for some people so i'll try and fix that.
I can't play this submission, since i am not on windows. Could you provide a link to source code or UNIX compiled version?
Yo this is neat! I got through about 30 rooms and i gotta say, im really loving the variety of weapons! my favorite one has to be the one that looks like a ray gun. I liked the bosses, not sure if i fought all of them but I fought about 2 different bosses. The only thing that bothered me a bit was the crow that dashed towards you when getting close as they are kinda hard to see when I started playing. I eventually got used to finding them after about a dozen rooms but it was a bit hard looking for them at first. With that aside, I like how it turned out! great job!
oh yeah another thing, you might want to try putting the main.exe file outside of the data folder. if you dont know how to do that without it crashing, simply import all python scripts like this:
from data.code.game import *
from data.code.main_menu import *
etc
simply apply that to every python script you've written for your game and it should be able to run fine outside the data folder
The .exe isn't in the .zip. It's a .lnk file and it doesn't work because main.exe isn't on my computer...
Your antivirus might have deleted it
my bad, VERY well made