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Polar void's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #2 | 3.882 | 3.882 |
Game Feel | #3 | 3.765 | 3.765 |
Artistry | #5 | 3.941 | 3.941 |
Overall | #5 | 3.671 | 3.671 |
Theme | #5 | 3.588 | 3.588 |
Innovation | #9 | 3.176 | 3.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you have fun throughout the jam?
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Comments
Hi! I played your game on stream a few days ago! If you weren't there to watch and want to see my thoughts, check out the archived video (timestamps are in description):
Hi Bacon, thanks for playing my game. I'll make a bacon mode for the next jam, you can count on me!
This game is really well made! There are some things I like a lot about this game like:
Though I do have a few suggestions in case you plan to update this game.
Overall, I had fun playing this game. Took a while to finish but I managed to reach the end with enough trial and error! great job!
Hi MegaFuze, thanks for this big and kind comment!
The Deadline boss is kinda bad, because I implemented it in the last 30 minutes of the jam. The boss had another sprite initially but I replaced with the famous "deadline" text, because I thought it was funnier and more relatable. I didn't replaced the hitbox tho, it's my bad.
It's a great idea to animated grapple tiles, thanks ! But I think the main concern is that it's very hard to right click on a grapple tile. To check if the player can grapple to a tile, the game cast a ray from the player to the cursor. The cursor doesn't have to be exactly on the tile. Despite that it's still hard, so it may be better to cast 3 ray, 2 of them pointing outward.
Congratulation for completing the game, I hope it wasn't too frustating!
I really liked that there was a tutorial and a menu.
Escaping the deadline by jumping and propelling yourself felt great, and there were a lot of challenging levels.
Hi Franco, thank you for your comment and the kind words :) I wish you a great day
Good one, very satisfying to play, and the art is great !
Hi Jeremy, thank you for your comment. The player art and the menu is made by my brother, I think he made a pretty good job (initially the player looked like an amogus with a backpack & all)
Amazing game. The "Rocket jump" mechanic is quite polished, it was fun jumping around and gaining high speed. The hook is really impressive + how it is made out of little segments👏 It was challenging to understand how to use it. The art is great, sounds too. I like the use of blur in the menu. The restart transition looks amazing. I was able to complete the game, I think it would be cool if you showed some stats like how much time you played or something like that. One of my favorite games so far!
It is crazy that the deadline is chasing me, happens quite often!
Hi roboMarchello, sorry for not answering your comment earlier.
First of all thank you for comment and the kind words. I didn't thought of showing player stat like death and timer, because Hospitium© wasn't out yet. I'll make sure to steal some of your ideas in a later jam. The integration of the deadline boss was made in the last 30 minutes of the gamejam. Initially the last room should have been the "start" of the game, with the boss spawning and all after you stole an artifact. It should have been like in 108.6MPa (submarine game last jam) when you steal the artifact. Deadline happened. Good job on completing the game btw, hope it wasn't too frustating!
hands down the cleanest game I've played in this jam
Hi blankRiot, thank you for leaving a comment, hope you had fun playing my game :)
really nice game, my only problem was that the game was kinda hard, i couldnt pass the grappling hook level.
Thank you for your comment Nature Pixels.
The game was intended to be hard, but not that hard. Bacon too wasn't able to pass the grappling hook level. I should have made this mechanic easier to use because it was definitely unforgiving. Hope you had fun nonetheless!